We RESTORE-Skills TOGETHER

Q&A: RESTORE-Together

Question: 

Tell me more about RESTORE-Together and it’s benefits? What is the difference between a live game and a private game?

Answer:

We are very excited to be able to introduce RESTORE-Together, which for the first time allows patients/players to play interactively with their loved ones, other patients/residents in their center, and/or with other players across the country - all from the safety of their rooms or in a socially distanced setting. Our primary motivation was to advocate for older adults, vulnerable to the risks of social isolation, by providing access to a virtual community of skill-builders.

Benefits:

  • Helps mitigate the physical, cognitive, and psychosocial risks of isolation by connecting patients/residents with others they know and love
  • Fosters a sense of community to have patients, therapists, and care partners interacting in a similar skill-building fashion with their peers nationwide
  • Increases fun, engagement, and motivation to accelerate outcomes and provide a better patient experience

Live games:

  • The ability to join a desired game with others is always open and does not require a code
  • A player joins, enters a player name/identifier, indicates readiness, and waits a short time (often less than 1 minute) to see other players that join the competition
  • Players will always know the score in head-to-head games or where they rank in tournament-style games

Private games: 

  • Allow a user to send a code to designated participants who can join the action by visiting the website restoreskills.com/together, entering the code, and following the instructions
  • Adds motivation for the player as he/she will be interacting with family members, friends, or peers that they have expressed an interest in joining a fun and competitive RESTORE skill-building session
  • If an audio exchange is desired during the session, we recommend having a phone or video conference call
    • Note - we are working on a simple, emoji-based way to communicate within the game play if audio is not available or desired
    • Note - some video conferencing apps will need to have the camera turned off so that RESTORE has primary access to the camera
  • Players will always know the score in head-to-head games or where they rank in tournament-style games

Instructions for a player joining upon receiving a private game invite:

  • Open Google Chrome and go to: restoreskills.com/together
  • Secure the four (4) character code from the invitee and enter it in the text box
  • Click “Join” to enter the private game
  • If prompted, select “allow” to enable camera access
  • Have a red, green, or blue rounded object available for play (i.e., ball, apple, container lid, cup, etc.)
  • When prompted, use your mouse to select the color of your rounded object 
  • To calibrate, bring your controller to the center of the square, making sure the camera can clearly see the color of the object

 

  • Enter your name or identifier in the text box and click ‘save’

 

  • Click the ‘Ready’ button. When all players are ready, the game will start after a 20 second countdown 

When players (patients) are having fun and engaged they focus less on targeted skills and more on the game. Fostering a sense of community by connecting with others will help mitigate the physical, cognitive, and psychosocial risks of isolation.

GAMES FOR SKILL BUILDING

New Multiplayer Activity: Plinko Party

If you love to play our hit game “Jackpot” then get ready for our new game “Plinko Party”Players can experience the FUN of virtually dropping their tokens into a Plinko board either individually in a therapy session, remotely with their loved ones & peers, or even participate in live, nationwide gaming tournaments -- all from the safety of their rooms!

games for skill building

Plinko Party 

Players can experience the excitement of the classic game show favorite, with RESTORE’s interactive Plinko board! To play, use the controller to guide the on-screen hand to the falling tokens. Hold the hand over a token to select it and pick it up. Move the hand with a token to the top of the Plinko board. Choose a slot and hold your position to release the token. Watch it drop down the board until it reaches one of the point totals! Bonus tokens give players the opportunity to multiply their score, but watch out, the board is dynamic, so the scores will shuffle as they play!

games for therapy

Clinical Benefits of Plinko Party

  • Physical benefits: Upper extremity coordination and functional reach, activity tolerance, and balance for sitting or standing.
  • Cognitive benefits: Sustained attention, goal-directed, concentration, decision making, scanning
  • Social benefits: Mitigate social isolation by competing with others (i.e. family members, friends, other patients or residents)

Be sure to login to check out “Plinko Party” for yourself. Better yet, set up a multiplayer game for your residents to connect with their loved ones today! Don’t have access and want to learn more? Give us a call (234) 303-0723 or send us an email info@restoreskills.com to schedule your live demo.

abc7 San Francisco

NEWS: RESTORE-Skills featured on ABC7 San Francisco

Below is an excerpt from the story from ABC7 News San Francisco:

SAN FRANCISCO (KGO) -- Health is an important aspect of Building a Better Bay Area.

As patients at care facilities are dealing with prolonged social isolation with visits from families curtailed or not allowed, caregivers are turning to multi-player skill games to improve patient outcomes.

Bingo has always been a popular way to engage patients in care facilities to use their minds, hands, and arms. COVID-19 has not only stopped that, but also visits from loved ones.
"If we don't have friends and peers to work with, then you know, then we, unfortunately, don't have the motivation to practice and to live longer," said Eran Arden, CEO at Restore Skills. RESTORE-Skills is a cloud-based platform with a library of 50 games that occupational therapists can use for rehabilitation and skills development.
51-year-old Mike Willham has multiple sclerosis. Moving a ball in his hand to play a slot machine game is more than just having fun at winning jackpots. "It allows me to move my left arm from side to side and up and down. And it has built up strength in the left arm," said Willham as he made those moves. An up and down motion with the ball caused the arm on the slot machine to activate."
It's helping with cognition, it helps with fine motor, gross motor coordination, strengthening," said Carrie Blum, an occupational therapy assistant at The Heights Rehabilitation & Healthcare Center. "It's been helping with their endurance and activity tolerance."

Check out the full interview with our CEO, Eran Arden, and the team from The Heights HERE!

skilled nursing isolation

We RESTORE-Skills TOGETHER!

RESTORE-Together motivates skilled nursing patients to safely collaborate with loved ones and join team activities

Isolation is not for us. As human beings, we are together creatures. We strive for connection from the second we are born; from the minute we look for our mother’s eyes to the language we develop, the relationships we build, and the communities we are so proud to be part of.

Today we are proud to launch RESTORE-Together, enhancing our motivational therapy platform with a multiplayer function.  Patients now have the ability to play therapy-driven skill-building games remotely with their loved ones, connect with other residents in the skilled nursing facility for a group activity, and even participate in live, nationwide gaming tournaments — all from the safety of their rooms!

RESTORE-Together addresses isolation challenge

RESTORE-Together couldn’t have come at a more crucial time. 

Among the biggest emotional challenges, residents are facing during the pandemic is social and emotional isolation. Residents have spent months in their rooms, with day rooms and therapy gyms closed, limitations on visits,  and still no end in sight.  

A new survey of 365 nursing home residents in 36 states, conducted throughout July and August, by the non-profit Altarum Institute, shows that pandemic restrictions have affected nearly every part of residents’ lives, especially their mental health. According to the survey results, “76 percent of respondents reported that they felt lonelier under the restrictions, an unsurprising finding, given that 64 percent of respondents also indicated that they no longer even leave their rooms to socialize with other residents.”

Multiplayer, social gaming opportunities offer residents a chance to safely socialize while making therapy strides.

In our beta testing of RESTORE-Together, the feedback from therapists, patients and their family members has been overwhelmingly positive. We saw firsthand patients’ excitement for the opportunity to connect and share an experience with a loved one or friend. One patient in a Columbus, Ohio-based nursing home tripled his standing tolerance while competing in our slot machine game against his sister in Cleveland. It was a powerful moment for the patient, his sister, and the occupational therapist working with the patient.

We know that today, during the forced COVID-19 isolation, finding the motivation to practice therapy exercises is even more challenging. And residents and therapists alike are tired of the limited therapy exercises they can practice in the patient rooms. 

With RESTORE, we have seen how making therapy more fun, with patient-centered games provides a tremendous boost to motivation. RESTORE turns every patient room into a therapy gym, and now RESTORE-Together turns these same rooms into group therapy gyms.

Group activities that motivate residents with a sense of competition from the safety of their room

Breakthroughs are created when we work together. Even tennis players are not alone in a game, during the game breaks, they communicate with their coaches to get advice and release emotions. When running a marathon seeing your family cheering along the way gives you a burst of energy that will support you in the following miles. 

Just prior to the pandemic, skilled nursing facilities were providing more group and concurrent therapy sessions to comply with PDPM, the new payment system from October 2019. Therapists found that the group dynamic added a social element to therapy, similar to the motivation people receive from a workout buddy or group exercise class. Just as these sessions became more popular, therapy gyms closed.

RESTORE-Together provides nursing home staff with the ability to create a facility-wide activity. Residents now are missing the close friendships and connections that normally occur in these facilities. Thanks to Restore-Together, residents can once again safely join a social activity without leaving their rooms. The smiles on the patients’ faces trying to win a virtual air hockey game while working on transitional movements showed us the power of collaboration.

Studies show that participants are more motivated to complete a physical effort task in which they face competition from another player over one where they are rewarded for winning an overall percentage.

No doubt RESTORE-Together will be an additional source of motivation and smiles for nursing home residents, their families, and the teams working with them across the U.S.  

No special hardware is needed, RESTORE-Together offers all the benefits of RESTORE, now with the additional benefit of collaboration. Thanks to the RESTORE platform, facilities across the country can do the following from their simple laptops:

  • Turn every patient room into a therapy gym with just a laptop and a webcam
  • Employees on every level can become a skill-building superstar. 
  • Connect patients to loved ones and other therapy patients
  • Keep seniors busy, active, and engaged

Everything we do at RESTORE-Skills comes from our passion to help therapists motivate patients. We want to see every patient restore the skills they need to live a more full and independent life. 

Let’s RESTORE-Together,

Eran Arden

WBOC Good Day Delmarva

NEWS: RESTORE-Skills featured on WBOC’s Good Day Delmarva

Below is an excerpt from the story from Good Day Delmarva

For today's Wellness Wednesday, Sydney speaks with Joe Asseline with the Westgate Hills Rehabilitation & Healthcare Center to learn about the steps they're taking to provide contact-less care during the ongoing pandemic. 

Today with the help of Westgate Hills Rehabilitation & Healthcare Center in Baltimore, Maryland we discover ways in which they're reaching goals with a contactless approach.

Joe: I've been working at Westgate Hills Rehab for the past year and a half. My goal is to help patient's restore their function & independence through actiticties of daily living and self-care tasks. 

Sydney: How are have you noticing that certain facilities or even yours are turning to technology to help folks get the therapy and attention that they need? 

Joe: In my sesssion, I find it's very important to use video chat...we've also been able to use this really cool RESTORE virtual reality game system. RESTORE is a syetm that we are able to bring therapeutic activties and excercises into the rooms of patients. Not only that, there's a new feature that they've just rolled out that we're able to video chat in with the families so they can add words of encouragement. It's really cool! I find that they're always asking to use it because they think the games are really fun, 

Check it out the full interview with Joe Asselin, OTR/L HERE!

gamification

Take your therapy to the next level with gamification

What is gamification and how does it work?

If you measure your daily step count or try to improve your LinkedIn profile strength to get a star, your behavior is already influenced by gamification. 

Gamification is why Peloton has been able to build a community of loyal cyclists around its product, while every other kind of exercise bike has been gathering dust in people’s basements since the 80s.

Gamification simply means adding game mechanics into nongame environments, like during fitness or in the workplace. The goal of gamification is to engage with consumers, employees, and partners to inspire, collaborate, share and interact. (BIworldwide) It can be digital but is not necessarily limited to digital technology.

Outside of the digital space, gamification is the process of adding games or game-like elements to something (such as a task) so as to encourage participation. (Merriam-Webster)

Digitally, the rules and rewards will appear as points, levels, missions, leaderboards, badges, and progress. Users progress by getting immediate feedback on accomplishments.

 

Examples of gamification may include:

  • Competition through leaderboards
  • Collaboration by completing team missions
  • A sense of community by seeing other participants on a news feed
  • Collecting badges and unlocking new missions. 

Gamification works to motivate and engage us because it makes activities more entertaining so that we reach our goals. It leverages some of the following natural traits

  • Curiosity
  • Desire for status or accomplishment
  • Competitiveness and achievement
  • Need for community and belonging

 

Together, these game dynamics combined with game mechanics foster engagement and motivate participants.

gamification

How is gamification used in therapy?

We know how hard it can be to motivate people to work out, and with therapy, we’re asking patients to do this with a whole range of other complications. This is why gamification in therapy can be so powerful. 

 

Here’s what gamification does for therapy

Therapists can design therapy sessions to trigger physical and cognitive-behavioral patterns required for treatment and neurological recovery. Improving game knowledge among therapists and improving communication between therapists and game designers may lead to a novel avenue in designing applied games with specific therapeutic input, thereby making gamification in therapy a realistic and promising future that may optimize clinical practice. (Pediatric PT journal in 2017)

No doubt gamified apps, devices and therapies will gradually appear in every field of healthcare making behavior change easier and more fun. 

 

Examples of using digital gamification in healthcare

Digital gamification in the healthcare space is still new, although it’s been widely adopted across healthy lifestyle brands. About one-in-five Americans use a smartwatch or fitness tracker, according to Pew Research

 

In healthcare facilities and therapies, digital gamification is catching on. 

  • Wii Fit: In recent years, skilled nursing facilities have brought gaming technology like the Wii Fit into activity rooms to keep patients active and engaged. This has no doubt entertained residents, but the Wii Fit is nonetheless limited to a specific level of balance and fitness, and it doesn’t concentrate on specific therapy goals that help a skilled nursing patient return home. 
  • FDA approved video game for ADHD: Just this year and for the first time ever, the FDA approved a video game as part of a treatment for children diagnosed with ADHD.
  • The game, called EndeavorRx, is for kids aged eight through 12 to improve attention function.
  • Distraction therapy for pain management: Researchers report virtual reality is proving to be effective in reducing anxiety and acute pain caused by painful medical procedures and could be useful for treating chronic pain.
  • Johns Hopkins: Physical medicine and rehabilitation therapists have incorporated neurogaming technology into rehabilitation at The Johns Hopkins Hospital to engage patients in the typically mundane exercises that build strength after an illness or injury. The first group of patients to try it out were recovering from COVID-19.
  • Researchers at the University of East Anglia in England pioneered a virtual reality (VR) gaming rehabilitation solution for stroke survivors suffering from complex neurological syndromes.

Sea Hero Quest (made by Telekom) is "the first mobile game where anyone can help scientists fight dementia"

Clinical benefits of gamification in therapy

A study in Psychology Today from Peter Gray, PhD lineates the benefits of gaming on cognitive abilities. “Overall, strong positive relationships between amount of time gaming and high scores on tests of perception, top-down attention, spatial cognition, multitasking, and cognitive flexibility. Their analysis of the intervention data indicated that even just 10 to 30 hours of video play, over the duration of an experiment, significantly improved performance on tests of perception, attention, spatial cognition, and cognitive flexibility.” This study shows that gaming had emotional, social and motivational benefits as well.

 

Less refusals and more compliance:
One of the challenges physical therapists encounter are patients who refuse to comply with therapy. This can be for valid reasons, but by making therapy more engaging and interesting, patients are more willing to move beyond excuses. Gamification increases compliance and reduces refusals by empowering patients

Easy to customize:
Digital games for therapy can be customized to each user, based on their interests and abilities. With a variety of game options, therapists can easily apply a person-centered approach to each therapy session. Players can choose a game based on their interests, preferences, habits, tendencies, work history, family history and more. Plus, as users progress in the skill area they are working on, the therapy can easily be adjusted to accommodate them. Digital gamification provides more sophisticated capabilities to measure patients’ range of motion and helps therapists offer better assessments of patients.

Promotes daily practice of therapy exercises:
Gamification motivates patients to complete exercises even when they are not supervised by their physical therapists. This is because patients’ exercise routines can be set with a cloud-based dashboard. Games can be both fun and personalized and include 3D sensors to monitor performance.

Provides feedback and is data driven:
Patients who see progress in therapy are more willing to work hard. Gamification includes tracking so that patients can visually determine how far along they’ve come and what they still want to achieve. Any potential problems can be quickly detected by the physical therapist. The results have shown a significant increase in patient compliance with home-based exercise routines.

Continuity of care:
Digital gamification is consistent each time and easy to monitor. This makes it easier to support therapy sessions from multiple therapists on staff. 

 

Business benefits of gamification

Following are three business benefits of gamification for those early adopters of this digital technology. 

 

Increase employee engagement and retention

Employees who are helping patients stay more engaged and interested in therapy will end up being more engaged as well. This changes the way therapists deliver services to patients. Therapists will work together in collaboration more when their patients are competing against one another, and therapy results are driven by data. And when therapists achieve more success with their patients, they are more likely to be engaged, motivated and stay in their jobs. This supports employee engagement and reduces employee turnover.

Improve reputation

Companies that are more successfully engaging both therapist and patients in their care will have more positive outcomes, happier employees and patients and a stronger reputation. Overall satisfaction and referrals will increase, along with better clinical outcomes.

Reducing readmissions

Patients who are more engaged with therapy are more likely to continue with therapy exercises at home. Additionally, digital gamification technology can often be used at home upon discharge as well. Family members can join the sessions, either as participants as well or remotely as cheerleaders. This means faster recovery, continued improvement and reduced readmission rates from injury or falls. 

gamification in therapy

Why it’s been slow to be adopted

Before having to accept sheltering in place, RESTORE’s Ian Oppel, chief clinical officer and an occupational therapist traveled around to hundreds of care locations in all settings. He says, “What I learned is that patients love their therapists and that the therapy profession is as valued today as it was when I started practicing 25 years ago. I also discovered that therapy services are being provided today in essentially the same way they were 25 years ago, albeit with fewer smiles and laughter. Treatment sessions predominantly took place in the therapy gym, treatment approaches are largely contrived (versus functional and person-centered), and the requirements for documentation and time management make sustained patient engagement a real challenge.”

COVID-19 is forcing therapists to adopt changes that were long overdue. The therapy gym should be a treatment environment exclusive to those patients needing to access equipment that can only be housed in the gym and scheduled accordingly. 

Oppel says, “Therapists need portable, easily accessible, and versatile treatment approaches that can be delivered point of care and documented point of service. 

Therapy sessions must be meaningful, engaging, and fun to accelerate outcomes and promote wellness as part of a healthy, active lifestyle change that continues after discharge from care.  Ideally, we want to find ways to teleconference family members and friends during treatment sessions so they can provide encouragement while receiving education and peace of mind.”

 

Gamification key to a motivational therapy program in 2020 

“Gamified services engage us, keep us motivated and help us down the bumpy road of change. It’s the combination of a great buddy and a considerate parent. That’s why I believe gamified solutions will spread like epidemics in healthcare as well.” (Medical Futurist in July 2017).

Now in 2020 gamification must spread WITH the epidemic as an antidote to our present therapy challenges.

Skilled nursing therapy today looks fundamentally different than it did one year ago. First came changes to the reimbursement system to PDPM, taking the focus away from therapy minutes to instead focus on achieving therapy outcomes. Facilities began running groups and concurrent therapy sessions, suggesting that the group setting would be like a workout group class, where everyone motivates one another. 

Then, of course, with COVID-19, therapy changed in ways previously unimaginable, where patients were largely confined to their rooms and therapists were limited to their own imagination and the equipment they could easily transport and sanitize.

RESTORE Skills therapy gaming platform supports both new models, offering therapists and their patients an engaging, effective and easy to use tool in any setting. 

RESTORE Skills is positioned now to be even more effective. Patients who can no longer interact as easily with other residents can be instead motivated by points, badges and trophies. In an otherwise isolating environment, RESTORE’s game mechanics now support participants’ engagement by providing them with next steps and feedback on their accomplishments as they play.

What was already an engaging therapy solution just reached a new powerful level as players become internally motivated to achieve a higher score or reach a new level.

 

Turn every room into a therapy gym

In this time when patients are confined to their rooms, RESTORE Skills supports fun, movement and activity even in a limited physical space. RESTORE is as portable as a laptop computer with a webcam. Therapists can easily transport laptops to each patient room to run a successful therapy session. And patients can continue to log in to their account and play therapy games once they return home. RESTORE Skills makes rehabilitation more fun, stretching patients’ abilities playfully and diverting their attention away from discomfort.

 

Data-driven digital gamification promotes consistency in therapy

Gamification promotes consistency in therapy, which is crucial during any time, but even more so during COVID-19 when facilities struggle with understaffing. Residents can now easily see where they left off the last time they were in therapy and then jump right back into it to continue aiming for the next level or badge. Therapists on different shifts can pick up with every patient right where their colleagues left off.

 

Gamification is affordable

While gaming systems can be expensive, therapists with a smaller budget can still tap the trend of providing more engaging, personalized care with RESTORE. 

 

Increase transparency with digital gamification 

At a time when guests are unable to visit skilled nursing centers, the onus is on every facility to set up care video calls and keep families connected. Instead of scheduling a typical video chat, it’s just as easy, and more meaningful to connect family members to a therapy session that is happening on a digital gamification platform. Family members can cheer along their loved one, witness the value of the care the patient is receiving and be able to support continuity of care once the patient returns home.

While digital gamification may now still be only in its infancy of adaptation in the healthcare field, there is no doubt that it is here to stay. The move toward more transparency, personalization, engagement and motivation was necessary before the COVID-19. The epidemic has exasperated the urgent need for better therapy. Those therapists who adapt to the digital gamification trend earliest will be the most set to succeed in the future of skilled nursing therapy.

senoirs in long term care connecting with families

NEWS: RESTORE-Skills CEO on ABC’s Local 24 News

RESTORE-Skills CEO interviewed on Memphis' Local 24 News (ABC)

Below is an excerpt from the story on tech in skilled nursing

There is a new way some Tennesseans are connecting to loved ones in facilities. Virtually.  It's called Restore-Skills.com. It's a computer-based occupational and physical therapy gaming program. All someone in a long term care facility needs is a laptop to use it. Restore has been on the market since 2019, but when the COVID-19 pandemic hit, its creators expanded its capabilities to allow family members to virtually join in.   

"We wanted to create fun and meaningful activities, so we added the ability to connect the family member to the game while doing the activity," said Eran Arden, Restore-Skills CEO.

Arden says there is a list of games a therapist can pick from, depending on what skills the patients needs to work on. During the sessions, family members can get looped in.

"Once they join they would see the patient live and the game running," said Arden. "They can see the loved ones moving their shifting balance left and right while skiing the slopes."

Arden says family members can cheer the person in the nursing home, and there are even games that can be played together.

Check it out in full HERE!

nursing home visitation

NEWS: RESTORE featured in WTBU Radio story

RESTORE-Skills featured in a WTBU Radio (Boston) story titled, “Mass. Longterm Care Facilities Welcome Socially Distant Visitors"

Below is an excerpt from the story on visitation

Amanda Telesca is the Director of Rehab at the North End Rehabilitation and Healthcare Center, which has 100 beds and about 150 staff members.  Telesca estimated that the average age of the residents is between 75 and 85 years old.

In April, her facility started receiving new guidelines from the Centers for Disease Control and Prevention about limiting gatherings and visits. With the new changes, though, came tradeoffs for seniors.

The North End facility started using the RESTORE Skills therapy program, an online, web-cam based program that has a teleconferencing feature so family members can join the virtual therapy sessions.  Physical therapy exercises are incorporated into games, which RESTORE skills developers say keep residents engaged in the session.

The facility’s goal is to prepare residents to return home and Telesca said that using a technological therapy tool has benefits beyond the physical therapy aspect.

“It is a lot of fun and it’s a good tool to use, as far as coordination goes and technology-wise, training people to use their laptops and preparing for home that way,” Telesca said.

 

Check it out in full HERE!

technology in the pandemic

NEWS: RESTORE-Skills CEO interviewed by CNN

RESTORE-Skills featured in a CNN article titled, “These seniors are turning to cutting edge technology to stay connected during the pandemic”

Below is an excerpt from the article

A unique feature of the program is built-in video calling so families can see their loved ones playing games. Landsman [a resident of The Jewish Home, Freehold, NJ] said he recently played the slot machine game while using the video calling feature to connect with family.

"I just saw my sister on there," Landsman said "She's home with the kids. She cheered me on."

Landsman's sister, Linda Landsman, said that she enjoys watching him play and that it helps her stay connected with her brother, especially during the pandemic.

"He was winning the slot machines, and I was cheering him on that he won," Landsman said. "I thought it was great exercise on top of everything."

Eran Arden, CEO of Restore Skills, said that by the end of July, the company will be launching the ability for families to play along. He also said the video calling feature was new as of May in response to the pandemic.

"When we realized that's a need that we have to answer, we switched our development plan ... and just focused on adding the video conference ability to the platform," Arden said. "We understand how important it is and how patients and their loved ones need to have the ability to see each other."

The article looks at the emergence of technology in nursing homes and skilled nursing facilities during the pandemic. Noting that the use of technology can help keep older Americans connected and thriving.

Check out the full story HERE!

COVID-19 News

NEWS: RESTORE-Skills on ABC News’ WCPO-9

RESTORE-Skills featured on ABC News' Cincinnati affiliate in a segment titled, “Concerns Over Nursing Home Visits.”

The segment notes, “Villa Georgetown in Brown County has been getting a little creative. Residents have been using a virtual therapy program called RESTORE to stay active and healthy.”

We were honored to be mentioned on Sunday evening's broadcast as a fun and creative solution to help nursing homes combat the risks of social isolation during COVID-19. 

"Keeping our families connected with their loved ones here has been vital in not only keeping their psychosocial well-being as up as we can, but I think in many degrees keeping them alive," said Daniel Wylie, Executive Director & CEO of Villa Georgetown.

The segment discussed nursing homes struggling to balance fighting loneliness and COVID-19 concerns. In the piece, RESTORE Skills is mentioned as being used at the Crown Healthcare Group facility in Georgetown, Ohio.

Check out the full story HERE!