Mini Golf Masters

New Game: Mini Golf Masters

Spring is here & the course is open!

With the Masters in full swing, we are excited to launch our newest game: Mini Golf Masters. Our seasonal content is wonderful for cognition and reality orientation and is always a huge hit with our players! You definitely don't want to skip these 18 holes.

 

mini golf masters

Have fun controlling your putter side to side to navigate obstacles and sink the golf ball in the hole! This course is tricky, so players will have 3 balls per hole. Don't let the golf ball miss the putter & fall through the bottom of the screen. Better scores are awarded for early success on each hole. Try to finish your round under par!

Strike while the iron is hot, login to start the mini-golf fun with your residents today!

Not yet a user? Contact us to schedule a live demo for your team and learn more about our subscriptions.

st patrick's games

Get Lucky with Our St. Patrick’s Games! ☘️

We know how valuable seasonal content is for cognition, reality orientation, reminiscing, and FUN! So this week our users & players are having a shamrockin' good time with our St. Patrick's themed games.

 

Jack-pot-of-Gold

Jack-Pot-of-Gold

Players will pull the slots to collect three  (3) matching lucky items to win the round! Attach a sticker to your player’s chest to target weight-shifting, balance, and squatting. When asked why the slot-machine is their favorite game a player said, "I have to really concentrate on it. It makes me change hands too. It's a great, fun game. I love it!"

Leprechaun’s Loot

Help your patients embrace their mischievous side playing as a leprechaun in our newest activity. Like virtual air-hockey, players move up & down in order to protect their side and score against their opponent.  Watch out, the longer the game is played, the quicker the pot of gold moves between players. 

 

st. patrick's day plinko

St. Patty's Plinko

Looking for a fun way to engage your residents during your St. Patrick’s festivities? Reach for a chip from the stack and place it in a slot atop the Plinko board as you try to end up in a high-scoring slot at the bottom of the board. Each chip has a score multiplier, the board is dynamic, and score slots increase in value every minute! 

 

Be sure to log in to RESTORE-Skills to celebrate with these lucky games while you can. Your residents are sure to have a blast. Wishin' you a pot o' gold & all the joy your heart can hold!

Director of Clinical Success

Q&A: Getting to know RESTORE-Skill’s new Director of Clinical Success, Suzi Fullam, COTA/L

What do you do at RESTORE-Skills and in what circumstances would I come to you for something?

It is a challenge to learn anything new. It takes time, interest, repetition, and often a little coaching and encouragement. As a therapist in the Director of Clinical Success role, I work directly with clinicians, no matter their level of experience, to support them in their goal to accelerate clinical outcomes through their use of our therapeutic, skill-building games. My job is to help our users reach their goals in a fun and creative way and celebrate their success along the way. Most importantly, I learn from their valuable feedback, which I take back to our development team so that we can continue to improve the platform and align RESTORE with what is being requested. 

RETSORE's new Director of Clinical Success

Suzi Fullam, COTA/L, Director of Clinical Success with her beloved dog Tuna.

Are you a dog person or a cat person (or neither)?

Dog person! My fur child’s name is Tuna, she’s a rescue, a Labradane, and like me the runt of the litter!

Who has influenced you most when it comes to how you approach your work?

My mother. She is a very hard worker and has been a role model for me growing up. She showed us as kids that with hard work you can achieve anything you want. My mom started as a secretary at Bell Atlantic which is now known as Verizon. She worked very hard and they paid for her Bachelor’s degree and Master’s Degree, both graduations I was in attendance for. After climbing the Verizon ladder, she was able to retire at the nice age of 52. She influences me to be like her, to work so hard I can have the things I want. 

 

What led you to this career path?

In my career as a therapist, I’ve come to appreciate the role technology and digital health will play in the future of healthcare. After using RESTORE in my own practice and seeing the impact tech can have on patients’ motivation and engagement, I knew I wanted to be a part of this journey to help as many people overcome their resistance to embracing that innovative healthcare technology now. 

How do you prefer to start and end your day?

I prefer to start my day with coffee, I prefer to end my day with snuggles from my dog. Although, should probably have one of those answers as exercise but so far it’s just a dream. 

What three words would your friends use to describe you?

Fun, Loveable, Loyal.

What’s changed you about the COVID-19 pandemic, and why?

My husband and I have a calendar in our kitchen, pre-covid it was full of social events every Saturday and Sunday for months. Some of our close friends and family would get annoyed by it trying to plan something last minute. Since Covid-19 our calendar has emptied and I think I like it better now than it was before. Covid-19 has made me a “home-body” and a proud one. 

If you could choose a superpower, what would it be?

Teleportation. Snap my fingers and be somewhere without having to travel or spend time on the road.

What is your favorite thing to do when not at work?

Attend Philadelphia Eagles games. I am a season ticket holder and die-hard fan!

If you could only eat one food item for the rest of your life, what would it be?

Pizza! Just plain for me, I would prefer to have no toppings at all, but a side of ranch dressing is a necessity.

WREG News Live at 9

NEWS: RESTORE-Skills featured on WREG News Live at 9

RESTORE-Skills' CEO, Eran Arden, spoke with Jerrita Patterson on WREG News' Live at 9 about connecting seniors & their loved ones.

Patterson: More and more senior citizens are really lining up to get coronavirus vaccines across the country. But for many in nursing homes, the pandemic continues to keep them isolated from both family and friends. Now, a new platform is changing the way loved ones can interact all while staying safely apart. This morning, we're live with the CEO of RESTORE-Skills, Eran Arden, to learn more about RESTORE-Together.

Patterson: Correct me if I'm wrong, but this is a motivational therapy platform, correct? Explain what this is about.

Arden: Jerrita, thank you very much! Yeah, you are correct. RESTORE-Skills is a gaming enviornment that motivates residents in nursing homes to continue building and matain the skills they need to live independetly. We use a simple computer, so no expensive devices needed, and we have about 200 activities all designed to motivate the patients to stay active. [They can] work on their sit to stand skills, motor skills, range of motion and everything in between all while playing games.

Arden: When the pandemic started, we also realized we also want to help connect family members to their loved ones in the facilities. So, we created an enviornment where residents that are isolated [in their room] can play with their loved ones [who are] at home.

Patterson: What has been the reaction from those in nursing homes? What have you heard? What have you seen so far?

Arden: The reaction is amazing and that's what empowers us to wake up in the morning and develop the [platform] and our games.

Check out the full interview on WREG News' Live at 9 Facebook page HERE!

bingo

“Let It Snow Bingo” is LIVE!

You asked, we delivered! We know your residents have missed the excitement of competition that comes with their regularly attended bingo game. The pandemic has limited seniors’ ability to engage in this tried and true activity, so we responded by creating a virtual version of the classic game. 

Traditional BINGO encourages socialization, helps maintain cognition, and promotes eye-hand coordination. Plus, it’s just plain fun! Now, your residents can play interactively with their loved ones, peers in their center, and/or with other players across the country - all from the safety of their rooms or in a socially distanced setting!

Let It Snow Bingo

Use your controller to spin the cage, pick up a BINGO ball, and either place it on your card or place it in the discard bin next to your board. Don't forget to press "BINGO" when you complete a row vertically (up/down), horizontally (across), or diagonally. Get points for placing balls and getting as many BINGOs as you can before time runs out! 

 

Skills Addressed: Functional reach, eye-hand coordination, sustained attention, concentration, decision-making, activity tolerance

Let it Snow BINGO
Let it Snow BINGO

Clinical Benefits of Let it Snow Bingo:

  • Physical benefits: Upper extremity coordination and functional reach, activity tolerance, and balance for sitting or standing.
  • Cognitive benefits: Sustained attention, goal-directed, concentration, decision making, scanning
  • Social benefits: Mitigate social isolation by competing with others (i.e. family members, friends, other patients or residents)

Be sure to log in and check out “Let it Snow Bingo” for yourself. Better yet, set up a multiplayer game for your residents to connect with their loved ones today! Don’t have access and want to learn more? Give us a call (234) 303-0723 or send us an email info@restoreskills.com to schedule your live demo.

Spectrum 1 News Ohio

NEWS: RESTORE-Skills featured on Spectrum 1 News Ohio

Below is an excerpt from the story from Spectrum 1 News Ohio:

CLEVELAND — Elizabeth Sims and her caregiver admit that since the start of the coronavirus pandemic, things haven’t been the same at The Heights Rehabilitation and Healthcare Center in Broadview Heights. Pandemic restrictions have cut out communal dining, team exercise and group therapy at facility.

“Before, we used to be able to be down in the therapy gym. So, it would be fun because they're all around people; you could play games and now, you're really stuck in the rooms with the patients,” Sims says.

Things have taken a turn for the better at the facility. Residents started connecting virtually through RESTORE-Skills, a computer based motivational therapy platform with a multiplayer function that now allows patients the ability to play skill-building games with one another.

“At least they can interact and you're using technology and they can still get involved and do some kind of fun…and it helps her cognitive skills.”  Tina Wilson’s caregiver says.

Check out the full interview with our CEO, Eran Arden, and the team from The Heights HERE!

GAMES FOR SKILL BUILDING

New Multiplayer Activity: Plinko Party

If you love to play our hit game “Jackpot” then get ready for our new game “Plinko Party”Players can experience the FUN of virtually dropping their tokens into a Plinko board either individually in a therapy session, remotely with their loved ones & peers, or even participate in live, nationwide gaming tournaments -- all from the safety of their rooms!

games for skill building

Plinko Party 

Players can experience the excitement of the classic game show favorite, with RESTORE’s interactive Plinko board! To play, use the controller to guide the on-screen hand to the falling tokens. Hold the hand over a token to select it and pick it up. Move the hand with a token to the top of the Plinko board. Choose a slot and hold your position to release the token. Watch it drop down the board until it reaches one of the point totals! Bonus tokens give players the opportunity to multiply their score, but watch out, the board is dynamic, so the scores will shuffle as they play!

games for therapy

Clinical Benefits of Plinko Party

  • Physical benefits: Upper extremity coordination and functional reach, activity tolerance, and balance for sitting or standing.
  • Cognitive benefits: Sustained attention, goal-directed, concentration, decision making, scanning
  • Social benefits: Mitigate social isolation by competing with others (i.e. family members, friends, other patients or residents)

Be sure to login to check out “Plinko Party” for yourself. Better yet, set up a multiplayer game for your residents to connect with their loved ones today! Don’t have access and want to learn more? Give us a call (234) 303-0723 or send us an email info@restoreskills.com to schedule your live demo.

abc7 San Francisco

NEWS: RESTORE-Skills featured on ABC7 San Francisco

Below is an excerpt from the story from ABC7 News San Francisco:

SAN FRANCISCO (KGO) -- Health is an important aspect of Building a Better Bay Area.

As patients at care facilities are dealing with prolonged social isolation with visits from families curtailed or not allowed, caregivers are turning to multi-player skill games to improve patient outcomes.

Bingo has always been a popular way to engage patients in care facilities to use their minds, hands, and arms. COVID-19 has not only stopped that, but also visits from loved ones.
"If we don't have friends and peers to work with, then you know, then we, unfortunately, don't have the motivation to practice and to live longer," said Eran Arden, CEO at Restore Skills. RESTORE-Skills is a cloud-based platform with a library of 50 games that occupational therapists can use for rehabilitation and skills development.
51-year-old Mike Willham has multiple sclerosis. Moving a ball in his hand to play a slot machine game is more than just having fun at winning jackpots. "It allows me to move my left arm from side to side and up and down. And it has built up strength in the left arm," said Willham as he made those moves. An up and down motion with the ball caused the arm on the slot machine to activate."
It's helping with cognition, it helps with fine motor, gross motor coordination, strengthening," said Carrie Blum, an occupational therapy assistant at The Heights Rehabilitation & Healthcare Center. "It's been helping with their endurance and activity tolerance."

Check out the full interview with our CEO, Eran Arden, and the team from The Heights HERE!

WBOC Good Day Delmarva

NEWS: RESTORE-Skills featured on WBOC’s Good Day Delmarva

Below is an excerpt from the story from Good Day Delmarva

For today's Wellness Wednesday, Sydney speaks with Joe Asseline with the Westgate Hills Rehabilitation & Healthcare Center to learn about the steps they're taking to provide contact-less care during the ongoing pandemic. 

Today with the help of Westgate Hills Rehabilitation & Healthcare Center in Baltimore, Maryland we discover ways in which they're reaching goals with a contactless approach.

Joe: I've been working at Westgate Hills Rehab for the past year and a half. My goal is to help patient's restore their function & independence through actiticties of daily living and self-care tasks. 

Sydney: How are have you noticing that certain facilities or even yours are turning to technology to help folks get the therapy and attention that they need? 

Joe: In my sesssion, I find it's very important to use video chat...we've also been able to use this really cool RESTORE virtual reality game system. RESTORE is a syetm that we are able to bring therapeutic activties and excercises into the rooms of patients. Not only that, there's a new feature that they've just rolled out that we're able to video chat in with the families so they can add words of encouragement. It's really cool! I find that they're always asking to use it because they think the games are really fun, 

Check it out the full interview with Joe Asselin, OTR/L HERE!

gamification

Take your therapy to the next level with gamification

What is gamification and how does it work?

If you measure your daily step count or try to improve your LinkedIn profile strength to get a star, your behavior is already influenced by gamification. 

Gamification is why Peloton has been able to build a community of loyal cyclists around its product, while every other kind of exercise bike has been gathering dust in people’s basements since the 80s.

Gamification simply means adding game mechanics into nongame environments, like during fitness or in the workplace. The goal of gamification is to engage with consumers, employees, and partners to inspire, collaborate, share and interact. (BIworldwide) It can be digital but is not necessarily limited to digital technology.

Outside of the digital space, gamification is the process of adding games or game-like elements to something (such as a task) so as to encourage participation. (Merriam-Webster)

Digitally, the rules and rewards will appear as points, levels, missions, leaderboards, badges, and progress. Users progress by getting immediate feedback on accomplishments.

 

Examples of gamification may include:

  • Competition through leaderboards
  • Collaboration by completing team missions
  • A sense of community by seeing other participants on a news feed
  • Collecting badges and unlocking new missions. 

Gamification works to motivate and engage us because it makes activities more entertaining so that we reach our goals. It leverages some of the following natural traits

  • Curiosity
  • Desire for status or accomplishment
  • Competitiveness and achievement
  • Need for community and belonging

 

Together, these game dynamics combined with game mechanics foster engagement and motivate participants.

gamification

How is gamification used in therapy?

We know how hard it can be to motivate people to work out, and with therapy, we’re asking patients to do this with a whole range of other complications. This is why gamification in therapy can be so powerful. 

 

Here’s what gamification does for therapy

Therapists can design therapy sessions to trigger physical and cognitive-behavioral patterns required for treatment and neurological recovery. Improving game knowledge among therapists and improving communication between therapists and game designers may lead to a novel avenue in designing applied games with specific therapeutic input, thereby making gamification in therapy a realistic and promising future that may optimize clinical practice. (Pediatric PT journal in 2017)

No doubt gamified apps, devices and therapies will gradually appear in every field of healthcare making behavior change easier and more fun. 

 

Examples of using digital gamification in healthcare

Digital gamification in the healthcare space is still new, although it’s been widely adopted across healthy lifestyle brands. About one-in-five Americans use a smartwatch or fitness tracker, according to Pew Research

 

In healthcare facilities and therapies, digital gamification is catching on. 

  • Wii Fit: In recent years, skilled nursing facilities have brought gaming technology like the Wii Fit into activity rooms to keep patients active and engaged. This has no doubt entertained residents, but the Wii Fit is nonetheless limited to a specific level of balance and fitness, and it doesn’t concentrate on specific therapy goals that help a skilled nursing patient return home. 
  • FDA approved video game for ADHD: Just this year and for the first time ever, the FDA approved a video game as part of a treatment for children diagnosed with ADHD.
  • The game, called EndeavorRx, is for kids aged eight through 12 to improve attention function.
  • Distraction therapy for pain management: Researchers report virtual reality is proving to be effective in reducing anxiety and acute pain caused by painful medical procedures and could be useful for treating chronic pain.
  • Johns Hopkins: Physical medicine and rehabilitation therapists have incorporated neurogaming technology into rehabilitation at The Johns Hopkins Hospital to engage patients in the typically mundane exercises that build strength after an illness or injury. The first group of patients to try it out were recovering from COVID-19.
  • Researchers at the University of East Anglia in England pioneered a virtual reality (VR) gaming rehabilitation solution for stroke survivors suffering from complex neurological syndromes.

Sea Hero Quest (made by Telekom) is "the first mobile game where anyone can help scientists fight dementia"

Clinical benefits of gamification in therapy

A study in Psychology Today from Peter Gray, PhD lineates the benefits of gaming on cognitive abilities. “Overall, strong positive relationships between amount of time gaming and high scores on tests of perception, top-down attention, spatial cognition, multitasking, and cognitive flexibility. Their analysis of the intervention data indicated that even just 10 to 30 hours of video play, over the duration of an experiment, significantly improved performance on tests of perception, attention, spatial cognition, and cognitive flexibility.” This study shows that gaming had emotional, social and motivational benefits as well.

 

Less refusals and more compliance:
One of the challenges physical therapists encounter are patients who refuse to comply with therapy. This can be for valid reasons, but by making therapy more engaging and interesting, patients are more willing to move beyond excuses. Gamification increases compliance and reduces refusals by empowering patients

Easy to customize:
Digital games for therapy can be customized to each user, based on their interests and abilities. With a variety of game options, therapists can easily apply a person-centered approach to each therapy session. Players can choose a game based on their interests, preferences, habits, tendencies, work history, family history and more. Plus, as users progress in the skill area they are working on, the therapy can easily be adjusted to accommodate them. Digital gamification provides more sophisticated capabilities to measure patients’ range of motion and helps therapists offer better assessments of patients.

Promotes daily practice of therapy exercises:
Gamification motivates patients to complete exercises even when they are not supervised by their physical therapists. This is because patients’ exercise routines can be set with a cloud-based dashboard. Games can be both fun and personalized and include 3D sensors to monitor performance.

Provides feedback and is data driven:
Patients who see progress in therapy are more willing to work hard. Gamification includes tracking so that patients can visually determine how far along they’ve come and what they still want to achieve. Any potential problems can be quickly detected by the physical therapist. The results have shown a significant increase in patient compliance with home-based exercise routines.

Continuity of care:
Digital gamification is consistent each time and easy to monitor. This makes it easier to support therapy sessions from multiple therapists on staff. 

 

Business benefits of gamification

Following are three business benefits of gamification for those early adopters of this digital technology. 

 

Increase employee engagement and retention

Employees who are helping patients stay more engaged and interested in therapy will end up being more engaged as well. This changes the way therapists deliver services to patients. Therapists will work together in collaboration more when their patients are competing against one another, and therapy results are driven by data. And when therapists achieve more success with their patients, they are more likely to be engaged, motivated and stay in their jobs. This supports employee engagement and reduces employee turnover.

Improve reputation

Companies that are more successfully engaging both therapist and patients in their care will have more positive outcomes, happier employees and patients and a stronger reputation. Overall satisfaction and referrals will increase, along with better clinical outcomes.

Reducing readmissions

Patients who are more engaged with therapy are more likely to continue with therapy exercises at home. Additionally, digital gamification technology can often be used at home upon discharge as well. Family members can join the sessions, either as participants as well or remotely as cheerleaders. This means faster recovery, continued improvement and reduced readmission rates from injury or falls. 

gamification in therapy

Why it’s been slow to be adopted

Before having to accept sheltering in place, RESTORE’s Ian Oppel, chief clinical officer and an occupational therapist traveled around to hundreds of care locations in all settings. He says, “What I learned is that patients love their therapists and that the therapy profession is as valued today as it was when I started practicing 25 years ago. I also discovered that therapy services are being provided today in essentially the same way they were 25 years ago, albeit with fewer smiles and laughter. Treatment sessions predominantly took place in the therapy gym, treatment approaches are largely contrived (versus functional and person-centered), and the requirements for documentation and time management make sustained patient engagement a real challenge.”

COVID-19 is forcing therapists to adopt changes that were long overdue. The therapy gym should be a treatment environment exclusive to those patients needing to access equipment that can only be housed in the gym and scheduled accordingly. 

Oppel says, “Therapists need portable, easily accessible, and versatile treatment approaches that can be delivered point of care and documented point of service. 

Therapy sessions must be meaningful, engaging, and fun to accelerate outcomes and promote wellness as part of a healthy, active lifestyle change that continues after discharge from care.  Ideally, we want to find ways to teleconference family members and friends during treatment sessions so they can provide encouragement while receiving education and peace of mind.”

 

Gamification key to a motivational therapy program in 2020 

“Gamified services engage us, keep us motivated and help us down the bumpy road of change. It’s the combination of a great buddy and a considerate parent. That’s why I believe gamified solutions will spread like epidemics in healthcare as well.” (Medical Futurist in July 2017).

Now in 2020 gamification must spread WITH the epidemic as an antidote to our present therapy challenges.

Skilled nursing therapy today looks fundamentally different than it did one year ago. First came changes to the reimbursement system to PDPM, taking the focus away from therapy minutes to instead focus on achieving therapy outcomes. Facilities began running groups and concurrent therapy sessions, suggesting that the group setting would be like a workout group class, where everyone motivates one another. 

Then, of course, with COVID-19, therapy changed in ways previously unimaginable, where patients were largely confined to their rooms and therapists were limited to their own imagination and the equipment they could easily transport and sanitize.

RESTORE Skills therapy gaming platform supports both new models, offering therapists and their patients an engaging, effective and easy to use tool in any setting. 

RESTORE Skills is positioned now to be even more effective. Patients who can no longer interact as easily with other residents can be instead motivated by points, badges and trophies. In an otherwise isolating environment, RESTORE’s game mechanics now support participants’ engagement by providing them with next steps and feedback on their accomplishments as they play.

What was already an engaging therapy solution just reached a new powerful level as players become internally motivated to achieve a higher score or reach a new level.

 

Turn every room into a therapy gym

In this time when patients are confined to their rooms, RESTORE Skills supports fun, movement and activity even in a limited physical space. RESTORE is as portable as a laptop computer with a webcam. Therapists can easily transport laptops to each patient room to run a successful therapy session. And patients can continue to log in to their account and play therapy games once they return home. RESTORE Skills makes rehabilitation more fun, stretching patients’ abilities playfully and diverting their attention away from discomfort.

 

Data-driven digital gamification promotes consistency in therapy

Gamification promotes consistency in therapy, which is crucial during any time, but even more so during COVID-19 when facilities struggle with understaffing. Residents can now easily see where they left off the last time they were in therapy and then jump right back into it to continue aiming for the next level or badge. Therapists on different shifts can pick up with every patient right where their colleagues left off.

 

Gamification is affordable

While gaming systems can be expensive, therapists with a smaller budget can still tap the trend of providing more engaging, personalized care with RESTORE. 

 

Increase transparency with digital gamification 

At a time when guests are unable to visit skilled nursing centers, the onus is on every facility to set up care video calls and keep families connected. Instead of scheduling a typical video chat, it’s just as easy, and more meaningful to connect family members to a therapy session that is happening on a digital gamification platform. Family members can cheer along their loved one, witness the value of the care the patient is receiving and be able to support continuity of care once the patient returns home.

While digital gamification may now still be only in its infancy of adaptation in the healthcare field, there is no doubt that it is here to stay. The move toward more transparency, personalization, engagement and motivation was necessary before the COVID-19. The epidemic has exasperated the urgent need for better therapy. Those therapists who adapt to the digital gamification trend earliest will be the most set to succeed in the future of skilled nursing therapy.