When first starting RESTORE people often ask "who's a good candidate?" or "who can play?" We want residents of all levels to play our games, move more, and have fun! If you can successfully facilitate the session, you can play with anyone. So in this post, you'll learn who can benefit from playing and get tips on how to get started. We'll also look at examples of how others are incorporating RESTORE into their routines.
Play More, Reach for More, Achieve More
The most important thing to know before setting a patient in front of RESTORE is what skills you will target. Our therapeutic activities focus on the following skills areas:
- Mobility - balance, weight shifting, sit to stand, lateral, forward/backward, dynamic
- Upper/Lower Extremity - ROM, coordination, isolated/integrated movements, activity tolerance
- Cognition - attention, concentration, memory, problem-solving, judgment, sequencing, decision making, following directions
When you first introduce the platform to your patients, begin by explaining how the tech works and how playing can help them achieve goals in a fun yet beneficial way. Then discuss the skills to be addressed and help the player choose a game and an object to use as a controller. Regardless of the goal, players will stay engaged in therapeutic activities longer and have fun!
Who Can Play?
Our platform is accessible and adaptable. With a simple object and a webcam, residents can interact with games in any position: standing at parallel bars, seated at a desk or in a wheelchair, supported by a walker or therapist, or lying in bed. The following stories are great examples of the different types of players who've succeeded with RESTORE!
Long Term Patients
First is the story of a patient we'll call 'Sarah' who was recovering from carotid surgery when she first played. During her initial session, the therapist had 'Sarah' play the game Ski Saga to work her range of motion. She started by using her right arm to reach outside the base of support in seated and standing positions. Next, she played the time using her full body. With assistance from her therapist, 'Sarah' shifted from side to side and squatted for the bridges on screen. Even though she hit almost every obstacle, with the skier yelling "oomph" each time, 'Sarah' was cracking up! Her friends were visiting during therapy, and they were all laughing together. When 'Sarah' sat down, she was short of breath from the session. We asked what she thought, and she responded, "That was tough and made me work hard! I almost said the "f" word!"
At a different center, the recreation team often brings long term residents to the gym to play RESTORE games. One of their patients, Tina, enjoys playing the game Jackpot to work on her active range of motion, crossing midline, and functional reach. Every time we played and scored the jackpot, she got so excited and yelled out her winnings to everyone in the gym. As Jen, the center's Recreation Assistant, shared, "the residents caught on fast and were remembering fun times in Atlantic City. So, we weren't only exercising but playing and reminiscing too!"
Short Term Patients
One of the most enthusiastic players we met was Tamie in Cleveland, Ohio. Tamie was a short-term patient who recently had surgery on a torn rotator cuff in her right shoulder. Her OT, Liz, knew Tami was a great candidate and explained how RESTORE can help her have fun while she develops her skills! Liz was working with Tamie to increase her range of motion and activity tolerance so that she can soon independently manage dressing, bathing, and other self-care needs. Tamie played the game Ancient Temple using both arms to reach the top! When we asked her what she thought of playing, she said, "I forgot about the pain, I forgot everything! I forgot that this was therapy. It allowed me more mobility & I had fun."
Elsewhere therapists set up a mobile platform in front of a patient while she was sitting on a mat. They asked her favorite color and placed a green RESTORE controller (ball) in her right hand. She played games to challenge her core control and dynamic sitting balance while working on functional reaching with the right UE. The player had the most beautiful smile and felt empowered being in control of her movements while interacting with the games. The session ended up being 45 minutes, although the patient didn't want to stop! She stayed engaged the entire time, and it was clear this was the best she had ever performed. The multiple skill goals of the session were realized, thus accelerating her outcomes.
The RESTORE Difference
Each of these players went into their session not knowing what to expect but they left feeling excited and accomplished. Because when patients smile, laugh, and have fun, they push harder, practice longer, and move more. In this post, we learned who's the right candidate for RESTORE, reviewed practical tips to get started, and saw the magic of therapeutic gamification in each story. We can't wait to see how you create a better day for your patients!
Follow RESTOREskills on Facebook & LinkedIn for updates on our platform, new game announcements, testimonials, tips, and much much more! To schedule an obligation free demonstration of our on-demand therapy platform with our team, please contact us at email@example.com or call (330) 968-2879. We look forward to supporting your goals!