neuro rehab

Q&A: Neuro-Rehab

May is Better Hearing & Speech Month & we're proud to support our dedicated therapist users. On a recent customer success support call, a speech-language pathologist asked if we could provide a marketing summary of the benefits of RESTORE when working with neuro-rehab patients.

How RESTORE can help clinicians accelerate and optimize outcomes with stroke and brain injury patients:

RESTORE-Skills’ therapeutic gamification platform comprehensively supports clinicians by targeting the functional deficits and underlying neurological impairments most commonly presented by stroke and brain injury patients. Using a laptop or mobile device, therapists can quickly access and customize over 200 games and activities targeting the physical, cognitive, and life-readiness skills necessary to accelerate and optimize clinical outcomes.

Patients move more, stand longer, and refuse treatment less by combining skill-building with fun activities based on their personal interests such as skiing in a world-cup race, pulling a slot machine handle, flying a plane, or practicing their medication management. Every game has settings that can be adjusted to ensure the player can experience success, even if it’s their first time video gaming. A patient’s family members and friends can be invited to remotely join a therapy session via a user-friendly, video-conferencing experience to see their loved one, offer encouragement, and add motivation by playing along all from the safety of their own home.

neuro rehab

 

 

"I feel the games have helped me to improve the movement and coordination in my arm. I'm right-handed so it's important I regain as much as I can to get back to what I used to do. My favorite game is Plinko.  I use my left hand to support my right arm in getting the chips to the top of the board. We had a tournament last week and I actually got the best score on one of the days. It was a lot of fun!"

 

Video games are most successful when they are easy to access, easy to learn, and easy to use.

The game must also be gradable, or adaptable to an individual’s ability. The more relatable and meaningful the games are to the individual, the more the patient is excited to use the program.  When players (patients) are having fun & engaged they focus less on targeted skills and more on the game. RESTORE-Skills makes rehabilitation more fun, stretching patients’ abilities playfully and diverting their attention away from discomfort, anxiety, or frustration.

 

Q&A: Player Dignity

Question: 

We love the RESTORE technology; however, one concern we have is that many of the games appear “child-like” and we worry about this from a dignity standpoint with our senior population. Have you had anyone else with this concern?  Any insight is appreciated. 

 

Answer: 

Thank you for the feedback and important question. 

Our platform takes into consideration that the majority of skilled nursing residents have a degree of cognitive impairment (in addition to any physical limitations). From my OT and Dementia Capable Care background, we have applied the theory of retrogenesis (back to birth) to our platform. That is not to say treat adults like children, but to appreciate that their developmental ability levels have regressed to the chronological age of 4-16 years old. It is important to keep simplistic themes, actions, and graphics for our population and to be able to grade the games based on the degree of difficulty settings.

 

RESTORE Player Testimonial

The most important key is to ensure an individual is able to experience success. We do not receive concerns related to graphics when the therapists and care partners have ensured the player meets with success and not frustration. Since many have not played these types of games before, the hesitancy is more related to anxiety that they will not perform well and therefore may remark that it is stupid or for kids, but this is typically a defense mechanism.

Video games are the most popular consumed media today and have officially overtaken the sport and movie industries in 2021. We are talking about games like Candy Crush, Mario Kart, Bubble Pop, etc. I'm currently addicted to a Harry Potter Match 3 game (and not even a huge Harry Potter fan lol). If you love games and you love competition, the graphics/animations are secondary to your success and FUN!

 

 

Falls Prevention

Q&A: Falls Prevention

Question: 

How can we utilize RESTORE with our patients in support of falls prevention?

Answer:

Great question. To start we have to consider the physical and cognitive components required for a comprehensive falls prevention approach:

  • Core and lower body strengthening (squats, lunges, etc.) to improve center of gravity control, stability to support sitting and standing
  • Static and dynamic sitting and standing balance (no reaching, single extremity reach, bilateral hands-free isolated and integrated movement patterns)
  • Weight-shifting, lateral mobility, forward/backward mobility
  • Activity tolerance for posture, movement required for completion of self-care, leisure skills, home and community management
  • Sustained attention, concentration, visual scanning, sequencing, safety awareness, decision making, following commands/direction 

RESTORE can be used in support of each component. Progress can be accelerated by combining functional skill-building with immersive, interactive content (preferably person-centered based on the expressed interests of the player). Let’s consider the following:

 

  • Game controllers calibrate to most red, green, blue objects. 

 

      • If working on functional reaching, select objects appropriate to maintain grasp/hand control or optimized for patients with only gross motor extremity control 
      • The calibrated controller for mobility should optimally have a center of the body placement (between chest and abdomen) so the player can maintain hands-free (especially if in need of assistive device)
    • Use the controller/camera view box (camera or white box in the lower right portion of the screen which tracks controller connection) to assist with patient positioning based on desired movement patterns
    •  

      • Game settings and webcam settings can be graded based on the current physical and cognitive abilities of your player:

       

          • Backgrounds can be adjusted for greater contrast or to simplify visual display
          • Speeds and difficulty can be ranged from easiest to most difficult
          • Music and effects can be varied for appropriate encouragement and engagement
          • Range of motion capture can be reduced for players with limitations or expanded for those with full range capabilities
            • Best for games challenging a combination of up/down, left/right, and diagonal movement patterns
            • Best for games challenging a combination of up/down and left/right movement patterns
            • Best for game challenging left/right movement patterns in sitting, and left/right, forward/backward movement patterns in standing
          • Webcam setting options
          • Full, medium, small screen capture
          • Large, medium, small circular capture (narrows capture from square to circular configuration) 
          • Large, medium, small semi-circular capture (maintains top screen circular capture, but removes bottom screen circular capture requirement

           

          Demonstrate intended movements and explain why they are critical components to limiting or preventing falls

          • Patients are often fearful of falling. Having the ability to pattern their movements after seeing the therapist in action, can instill greater understanding and confidence 

           

          • Determine which skill areas you plan to target and match the game(s) with your plan. A few to consider with default game duration:

           

            • Ski Saga (default is 3 minutes). Players can control a skier in a race by stepping/shifting left/right and squatting, or up/down, left/right upper extremity movements to avoid obstacles, slalom between flags, and obtain coins and gems. Bonus points awarded after 10+ successful obstacle navigations
            • Ancient Temple (no set time limit). Players use both hands, sitting or standing, in an alternating up/down movement pattern to simulate rock climbing, with various integrated movement patterns included to challenge this treasure hunt adventure 
            • Spooky Spiders (default 3 minutes). Players utilize a dynamic, upper extremity or mobility, range to shoo away spiders of all sizes dropping/climbing vertically while watching out for a chance to knock a witch off her broom flying horizontally across the screen 
            • Bounce It (default 2 minutes). Players align with a silhouette, sitting or standing,  and can use their knees, feet in an upward motion to connect and juggle a soccer ball.

             

            When players (patients) are having fun and engaged they focus less on targeted skills and more on the game. They have less anxiety or frustration overcoming gravity and a fear of falling, when not focused on that fear every second. When a player demonstrates appropriate control, sustained action, adequate activity tolerance, and desired cognitive function that is when it is most beneficial to follow up a RESTORE session with a functional activity as they will now have the confidence to complete successfully.

            RESTORE Self-Feeding Skills

            Q&A: Self-Feeding Goals

            Question: 

            How can RESTORE help therapists to support self-feeding goals with patients?

            Answer:

            Great question. To start we have to consider the physical and cognitive components required for self-feeding:

            • Ability to bring hand to mouth
            • Ability to apply and sustain proper grasp or prehension to a utensil or finger food item
            • Activity tolerance for posture, movement for anticipated feeding duration
            • Sustained attention, concentration, problem-solving, sequencing

            RESTORE can be used in support of each component. Progress can be accelerated by combining functional skill-building with immersive, interactive content (preferably person-centered based on the expressed interests of the player). Let’s consider the following:

            • Game controllers calibrate to most red, green, blue objects. 
              • If working on up/down movements with hands for finger food, select objects to replicate prehension or grasp
              • You may even consider real food items in the color family such as grapes, tomatoes, apples, candy, etc.
              • If working with utensils, select a spoon that is red, blue, green or can have a colored sticker attachment
            • Game settings and webcam settings can be graded based on the current physical and cognitive abilities of your player:
              • Backgrounds can be adjusted for greater contrast or to simplify visual display
              • Speeds and difficulty can be ranged from easiest to most difficult
              • Music and effects can be varied for appropriate encouragement and engagement
              • Range of motion capture can be reduced for players with limitations or expanded for those with full range capabilities
            • Almost every RESTORE game has upper extremity motor compatibility. A few to consider with default game duration:
              • Take Flight (plays based on lives, duration not limited). Players can control a plane in flight with up and down movement to avoid obstacles and obtain coins and gems.
              • Jackpot (default is 5 minutes). Players can have the slot machine handle alternating sides after each pull or remain on one a single side for more concentrated motion
              • Bullseye (default 2 minutes). Players can control a bow and arrow to hit various targets and bonus items, while avoiding penalty items such as dynamite
              • Ladybugs or Car Cross (rounds of play). Players practice up/down movements to assist ladybugs or cars to cross a bridge, while avoiding allowing pests or undesirables to cross

            When players (patients) are having fun and engaged they focus less on targeted skills and more on the game. They have less anxiety or frustration in trying to bring food to mouth, if only working on this during self-feeding. When a player demonstrates appropriate control, sustained action, adequate activity tolerance, and desired cognitive function that is when it is most beneficial to follow up a RESTORE session with an actual self-feeding session.  

            Practice Self Feeding with RESTORE
            nursing home with physical therapy

            How to deal with therapy refusals

            Know when it’s a clinical indicator or wake up call

            Standard in every skilled nursing therapist’s day is dealing with patients’ refusal of therapy. A typical SNF therapist averages 1-2 refusals of treatment each day. That can be 15-20 percent of a therapist’s day that’s canceled! 

            Of all those therapy refusals, most are legitimate. But among them, there are some SNF patients who could be motivated to get up and exercise. 

            Often, a motivated therapist can cajole a patient to join the scheduled therapy session. But many times, it’s simply easier for a busy therapist to let a tired or distracted patient skip a session. 

            And now with PDPM, where SNFs are no longer reimbursed for therapy minutes, therapists have even less motivation to counter patients’ refusals than they once did under the RUG-IV payment plan with CMS.

            However, therapy is the key reason patients enter a skilled nursing rehab center, and its centrality to patient care is unquestionably essential. Skilled nursing therapy is key to the healing process and to slowing the physical and mental decline of aging patients. 

            PDPM means therapists and SNFs are focused more on quality than quantity, but that still means that a patient who is prescribed any number of weekly therapy sessions absolutely needs to access those sessions in order to achieve the best outcome. 

            The responsibility lies on the therapist to make sure refusals don’t stand in the way of accessing therapy.

            3 underlying reasons skilled nursing patients refuse therapy

            Patients will have a whole host of reasons for refusing therapy, and most of them are absolutely legitimate. It’s up to you as a therapist to consider how the patient is responding and determine the source of the refusal. This way, you can determine if the reason is something you can work around or if it’s a sign of a bigger issue. And sometimes, refusals just might mean that you have work to do to make therapy sessions more worthwhile.

             

            Reason #1: Patient isn’t feeling well 

            Patients may be adjusting to a new medication, still healing from a recent procedure or have any number of clinical challenges that can make therapy more difficult. Speak to interdisciplinary team members to see if they have also received concerns and what subsequent actions have been taken

            Reason #2: Patient has concerns outside of their control 

            Skilled nursing care has to be integrative for therapists to successfully treat patients. This means letting the care team know when a patient doesn’t get enough sleep because of a loud roommate or a patient didn’t eat because the food got too cold. Be an advocate for the patient if action has not been taken to address concerns/complaints. 

            Reason #3: Patient is apathetic

            Sometimes patients will refuse therapy without a specific reason. Statements like “Maybe tomorrow?” or “I don’t want to do it today” can mean that the patient isn’t seeing the value of the therapy sessions.

             

            Reassess your approach to skilled nursing therapy for apathetic patients

            If you are unable to identify the source of why your patient is refusing care, it’s time to ask yourself some hard questions.

            We as therapists are taught the therapeutic use of self approach. This means we use all our faculties to meet our patients where they are, with empathy, and bring them to where we want them to be for the session. We use our creativity, attitude, and effort to make patients feel positive, motivated, encouraged, and successful. This is how we gain their trust and ensure they feel empowered.

            7 questions therapists should ask when facing refusals 

            • Are you offering a care approach that has meaning to the patient?
            • Are you offering a care approach in which the patient believes they have the opportunity to experience success?
            • Can you grade your approach to gain trust and agreement?
            • Are you conveying enthusiasm and excitement in your approach or are you going through the motions and thinking about the end of the day?
            • What is your strategy to motivate? 
            • Can you modify the environment to one that will promote a more successful experience?
            • Can you modify the intended activity based on the fluctuating physical and cognitive ability output of your patient? 
            Health visitor and senior

            Therapists’ methods to deal with refusals

            Once you’ve taken some time to ask yourself the hard questions above, you are poised to better address therapy refusals. The following are some steps you can use.

            Step 1: Show empathy to patients’ needs

            Your first reaction to therapy refusals should always be empathy. Most patients have legitimate hesitations to therapy, such as overall weakness, pain or emotional struggles. Of course, therapy can improve the physical and mental state of patients, but it’s a long process, and the journey can be hard. 

            Listen well to your patients’ concerns and repeat what you hear them saying to you to validate their concerns. If the patient is refusing to exercise because he is in pain or needs an improvement to his care, you may need to advocate for him to the interdisciplinary team.

             

            Step 2: Use a person-centered approach for therapy

            One obvious solution to refusals, of course, is to have a more person-centered approach. Provide therapy on the patients’ schedule, when he is at his best. This is obviously harder to coordinate, but if it reduces refusals to offer a late sleeper a later therapy time slot, then you will have more luck cajoling him to exercise. 

            It also helps to offer the patient something engaging she wants to do. Get to know her interests and goals and relate the therapy back to those goals. Your patient wants to walk her granddaughter down the aisle? Remind her that it starts with working on standing for two minutes.

            Don’t be afraid to get family members involved in what a patient enjoys. Therapy is a great time to jump on a Zoom call with a patient’s loved ones. This makes the family feel connected, increases transparency, motivates the patient and helps you get to know more about the patient. This is why we included a video-conferencing tool right within our RESTORE Skills therapy gaming platform.

             

            Step 3: Make therapy fun and engaging

            Armed with the latest technology that makes therapy interactive, engaging and even fun, therapists can significantly reduce refusals. As the Chief Clinical Officer of RESTORE Skills, where we’ve created just this kind of therapy gaming platform, I see examples every day of patients actually requesting to play our therapy games. They are motivated by the fun they are having skiing, golfing or playing the slot machines, as well as the results they see as they improve their game scores.

            To add to the joy, we are known for an “I hit the jackpot with RESTORE” t-shirt for those patients who hit “Wild, Wild, Wild” on our slot machine game. We are constantly hearing about patients relentlessly playing this therapy game until they win. Meanwhile, they are actually winning at therapy, as they push themselves to reach and stretch farther.

            The right attitude, approach, and activity can make therapy easier and reduce refusals, but sometimes you need added help

             

            Refusals can feel personal. Most therapists have developed conscious and subconscious defense mechanisms related to these remarks. However, simply shielding yourself from the impact is not necessarily best for your patient or your professional growth and development.

            Even the most passionate and creative therapists will still face regular refusals on the job. This is where innovative technology can fill the gap. Having access to a variety of interactive treatment content and the ability to connect loved ones for added encouragement and participation is the perfect compliment to an empathetic, positive and motivating therapist’s approach. Hope these strategies help you realize better outcomes with less refusals.  

            New “Stop the Spread” Game Promotes Awareness of Healthy Practices

            Businesses, healthcare centers, and concerned individuals everywhere are looking for resources which reinforce the use of proper hand-washing & other health practices in response to the current COVID-19 pandemic. 

            In an effort to help promote awareness for patients & residents, we’ve launched a new game designed to educate in a fun, engaging, and non-threatening manner. "Stop the Spread" combines essential health education with cognitive skill-building for attention, concentration, memory, problem-solving, & safety awareness!

            Stop the SpreadStop the Spread

            In this game, players work to identify and match the health tip on each card. Move the controller over the cards to flip over and reveal the healthy practice on the card. Test your memory by finding all of the matches as fast as you can!  Therapists & Care Partners can change from the memory to matching setting to directly match a card to the image in the bottom left hand corner of the screen. A wonderful game to target recall, scanning, problem-solving, functional reach, and crossing the midline.

            Stop the Spread

             

            Play anytime, anywhere! 

            With 90% of therapy treatment sessions being delivered in resident rooms, now is the time to take advantage of RESTORE's portability.

            Team members can simply bring their laptops to the resident's room to address functional skills and review best health practices by playing Stop the Spread. Use the games cards as prompts for conversation to help with health education. 

            • Tip: Devices can be used on a bedside table or stand to accommodate patients whether they’re lying in bed, sitting on the edge of the bed, sitting in a chair, or standing. 

            Be sure to follow our blog for more tips & examples of how you can set up a meaningful skill-building session right in the resident’s room! 


            Follow RESTOREskills on Facebook & LinkedIn for updates on our platform, new game announcements, testimonials, tips, and much much more! To schedule an obligation free demonstration of our on-demand therapy platform with our team, please contact us at info@restoreskills.com or call (330) 968-2879. We look forward to supporting your goals!

            COVID-19

            AVOID the Health Risks of COVID-19 Isolation

            Now, more than ever, it is imperative to keep your residents active, happy, and healthy! In this series of posts, we will discuss the challenges & health risks that may arise due to patient isolation and restricted visitation in the wake of COVID-19

            We know your first priority is the health, safety, and well-being of everyone in your community. During this time, we want you to know we’re here for you! RESTORE can help mitigate the physical, cognitive, and psychosocial risks involved with social isolation.

             

            Physical Health Risks COVID-19Physical Risks

            • Skeletal muscle strength can decrease up to 1.5% per day of bed rest → Skill-building with RESTORE can occur bedside in the patients’ room (and may be used by multiple team members simultaneously)
            • Heightened risk of falls with fractureOur games support functional mobility, range of motion, coordination, balance, & activity tolerance
            • Increased risk for skin breakdown & pressure soresFUNctional games turn every patients’ room into a skill-building gym 

             

            Cognitive Health Risks COVID-19Cognitive Risks

            • Seniors who suffer from social isolation have a 64% higher risk of dementia → RESTORE helps dementia patients reach their best abilities
            • Potential for a shortened attention span → Games promote cognitive skill-building with attention, concentration, memory, problem-solving, & safety awareness
            • Loss of trust and self-confidence or decreased safety awareness → Players succeed with patient-centered activities individualized to their cognitive level

             

            Cognitive Health Risks COVID-19

            Psychosocial Risks

            • Increased prevalence of anxiety, depression, & unwanted behaviors → Features include leaderboards so players can compare their game scores with others
            • Heightened sense of loneliness, social isolation → Friends & family can be included during a RESTORE session via video conference with screen sharing
            • Increased thoughts of mortality → RESTORE creates an opportunity for meaningful interaction, encouragement, & education

             

            How We Can Help! 

            Players can experience the FUN of virtually pulling a slot machine handle to win a jackpot, skiing down the slopes of a world cup race, or controlling the flight path of a plane from the comfort and safety of their room. Enhance your own devices and take advantage of RESTORE’s portability to keep residents active, happy, and healthy from the comfort of their room. 

            To help you overcome these challenges, we’ve decided to dramatically reduce the cost of our platform. Now your residents and team members can enjoy RESTORE and connect family members at a special monthly cost.

            3-MONTH SPECIAL OFFER*: $199/month (MSRP $495)

            *Special offer grants three-month access to a limited version of RESTORE-Skills. Valid until 03/31/2020.

            For more details click here or if you have any questions or would like to learn more about our special offer, please email us at info@restoreskills.com. 

            eCap Summit 2020: The ReCap!

            Every conference feels like a marathon, and eCap Summit 2020 was no exception! The RESTORE team had a fantastic time networking, connecting with operators, and showcasing our cutting-edge platform to industry leaders. As our Founder & CEO, Eran Arden said of this year’s energetic and impactful event, “we met more potential partners and clients in two days than in the past six months combined! What an amazing experience! Thank you, Hersch Krohner, Joe Stefansky, Norman Rokeach, and Barry Munk for making this happen.” 

            Friendly Competition

            It was exciting to bring the fun and energy of the RESTORE experience to eCap this year! It was awesome to see operators and leaders enjoying the next-generation patient experience as much as our players do every day in our partner centers. eCap goers enjoyed an amped-up version of our game Ski Saga complete with a Miami theme & increased difficulty for our participants as they competed to be on the top of the leaderboard. 🌴 We also hosted a raffle for those who participated in the ski challenge and were able to give one lucky winner a 2-night ski trip in Vermont. Most noteworthy was seeing so many attendees have fun and push themselves to try an innovative tool!

            Emerging Technologies Startup Tank

            One final stand out moment from eCap was the Emerging Technologies Startup Tank competition. Organized by the Israel-American Aging Technology Association Founder Eran Arden & eCap leaders, the startup tank offered a great opportunity to all who participated. “With RESTORE, it took me a year in the U.S. to understand what I didn’t know and how different the market is here.” For that reason, Eran told the audience, “I founded IAATA to help Israeli startup leaders shortcut their learning curve.”

            The competition had three leaders from innovative Israel startups participate in the pitch: Keren Etkin (Clanz), Iftach Cohen (Zero Energy), and our own Eran Arden (RESTORE-Skills). Weighing in with questions, tips, and expertise were the four amazing “sharks”! Big thanks to Barry Munk (Marquis Health Services), Vincent Fedele (Zimmet Healthcare Services Group), Ben Shibe (Cascade Capital), and Seth Gribetz (Walnut Court Capital). Each participant showcased an exciting technology and walked away, thankful for the invaluable insights into the industry and American market given by the judges. 

            Another incredible event put on by the eCap Summit this year! The hosts created a great atmosphere for networking and hard work, along with entertainment and the chance to enjoy games, meals, and presentations.


            Follow RESTOREskills on Facebook & LinkedIn for updates on our platform, new game announcements, testimonials, tips, and much much more! To schedule an obligation free demonstration of our on-demand therapy platform with our team, please contact us at info@restoreskills.com or call (330) 968-2879. We look forward to supporting your goals!

            meet the team

            Meet the Team: Jayne

            In this series, you heard from our team members about their favorite moments over the last year! If you missed Guy's post about his trip to the US, you can find that here. In this post, Jayne, our National Director of Partnerships, tells us about one of her favorite RESTORE experiences from 2019. 


            I've been a member of the RESTORE family since the company moved from Israel to the US. I have many great memories and favorite moments from over the years. As we shifted from the kids' platform to the adult platform and I started to work closely with therapists and patients in centers, I quickly realized there was a similar trend: a lack of time for creativity and limited utilization of technology. Luckily, I knew this was a problem we could help solve!

            It never fails to warm my soul to see how a simple, portable tool can change an entire center. The slight shift in attitude and incorporation of fun, interactive technology makes a world of difference for everyone involved. It can take a therapist from one who does the same things every day to one who boldly embraces a new approach. And whose patients reap the benefits!

            Getting Started

            The best part of my job, by far, is witnessing players experience our games for the first time! Patients push harder and longer than they have before because they're having fun. They smile, laugh, and cheer one another on, creating memorable experiences for everyone. A great example of this is from a recent visit I had with a center in Maryland. A woman in a wheelchair came for therapy to work on core and lower body strengthening. I was excited for her to play because we have some great options for targeting these areas! 

            We explained how to play, and it was clear she was ready for some fun. The therapist attached a controller to her chest, customized the range of motion, and played Ski Saga to start. Guided by her therapist, she shifted from side to side and played for over 30 seconds. She flew down the slopes avoiding obstacles to the best of her ability, smiling the entire time! All of us had so much fun and she asked to play another game. This time, her therapist wanted her to play using her legs.

            The RESTORE Difference

            We placed a controller on her toes and played another game with her extending her leg straight out. The first time she heard the Ladybugs go "Yippee" as she helped them cross the bridge, she laughed audibly, and her face lit up! After playing for about a minute, the therapist mentioned that she was able to extend her leg more than she has before. This made the patient feel very accomplished and proud of her hard work. Then, I showed them how to access the data to view duration (time played) and the movement map, which affirmed what the therapist said. 

            In my opinion, RESTORE is much more than just a therapy tool. It is often-needed defibrillation, restarting the heart of therapy departments and reminding them of why they wake up every morning. Working closely with therapists and patients to ensure that they have the best experience while they are in therapy is why I continue to love what we do here at RESTORE! 

            Follow RESTOREskills on Facebook & LinkedIn for updates on our platform, new game announcements, testimonials, tips, and much much more! To schedule an obligation free demonstration of our on-demand therapy platform with our team, please contact us at info@restoreskills.com or call (330) 968-2879. We look forward to supporting your goals!

            Meet the Team!

            Meet the Team: Karin

            Everything we do here is to support of our goal of creating enhanced experiences for your team, your patients, and their loved ones. In earlier posts, we heard stories from players who had meaningful experiences with therapeutic gamification. But in this next series, we’ll hear from a few of our team members about their favorite moments over the last year! In this post you’ll meet Karin, a senior game developer and graphic designer in our Tel Aviv office.



            This fall, I had the chance to travel to NYC to work with our U.S. team. While there, I was able to visit numerous facilities that use the RESTORE platform. I learned a great deal while talking to the staff, therapists, and residents and hearing the insightful ideas they shared with me. It was so exciting to see firsthand how patients love and appreciate our product. Here is one special experience from the trip I’d like to share:

            The day of our visit, I observed a therapy session between a therapist and patient who was not feeling great.  She told us she was feeling off and said she didn’t want to stand at all. The therapist said that was okay and she sat and eagerly watched another patient play the game Jackpot (which I developed) and waited for her turn.

            The RESTORE Difference

            When her turn came, she immediately knew she wanted to play that same game. It was like suddenly forgot her discomfort and agreed to play the game for a couple of minutes while standing! For me, as the game developer, it was amazing to see how something I created help a patient who earlier refused to stand to go on and have fun with her therapy. After she finished playing, she continued to say how beautiful and fun that slot machine was! It moved me to know that something I designed and developed could have that great of an impact on people.

            I hope this made you smile like it made me. It’s a story I will carry in my heart as I build more games that create meaningful experiences for all of you and your patients. It’s an honor to know that my day to day job is to make therapy more fun and enjoyable for patients. I look forward to a brighter future where joy, gaming, and therapy are intertwined. 

            Follow RESTOREskills on Facebook & LinkedIn for updates on our platform, new game announcements, testimonials, tips, and much much more! To schedule an obligation free demonstration of our on-demand therapy platform with our team, please contact us at info@restoreskills.com or call (330) 968-2879. We look forward to supporting your goals!