group and concurrent

Q&A: Group and Concurrent


How can we use RESTORE in the delivery of group and concurrent therapy?


Great question. To start we have to understand the difference between group and concurrent therapy:

  • Group Therapy - One therapist/asst. providing treatment of 2-6 patients performing similar functional skill activities that are part of their plans of care regardless of payor source.
  • Concurrent Therapy - One therapist/assist. providing treatment to 2 patients simultaneously, who are performing different functional skill activities (per payor guidelines).

Next, let’s look at some of the potential benefits of these deliveries of care approaches:

  • Socialization - helps mitigate the risks of isolation/loneliness and promotes social interaction skills.
  • Patterning of Behavior - promotes the ability to learn from others. Players of similar or different functional ability levels can benefit from observing/demonstrating how to perform an activity that helps to improve their own performance outcomes.
  • Cooperation - the ability to work together towards a common goal can be rewarding and motivating. By working together, players can achieve outcomes they may never have realized individually.
  • Competition - many players are motivated by competition. They may in fact participate longer, move more, and engage more when there is an opportunity for a winning outcome.
  • FUN - the most important benefit is that skill-building with others is more enjoyable than skill-building alone. 

concurrent therapy


RESTORE can be used in support of both group and concurrent therapy

Progress can be accelerated by combining socialization, patterning of behavior, and functional skill-building with immersive, interactive content (preferably person-centered based on the expressed interests of each player). Let’s consider the following:

  • 2-6 patients (players) who share a common interest, such as casino gaming, and have therapy plan of care goals to increase activity tolerance (sitting or standing), upper extremity range of motion, coordination, and sustained attention would enjoy participating in a Jackpot, Plinko, or Bingo competition. Players can be in the same room and remain socially distanced while set up with a device with a webcam (laptop, tablet, iPad) and simultaneously address functional skills while performing a friendly competition or just trying to achieve personal bests. Players are able to encourage one another through social interaction, while additionally patterning behavior from other players to help them better achieve their personal desired skill-building outcomes.
  • 2 players who may or may not share a common interest can each be set up with a device and the therapist can facilitate concurrent activities addressing desired functional skill-building with both players. A therapist may also choose to have both players participating on the same screen at the same time while working on different functional skills. For example, one player may be pulling the handle of a slot machine on the right side with his/her upper extremity while sitting and a second player may be pulling the handle on the opposite side of the slot machine with a squat or lower extremity while standing. Although the enjoyment of the same game is appreciated, each player is working on distinctly different functional skills concurrently.

Set up & selection options for the delivery of group and concurrent therapy

  • Group Play
    • Scoring is recorded on a leaderboard. Players can attempt to beat their personal best score and even make their mark on the All-Time Leaderboard
    • 2 Players - Cooperative
      • Best for grouping two players playing at the same time on the same screen requiring similar functional skill-building
      • Concurrent consideration in this mode is to have 2 players on the same screen at the same time requiring different functional skill-building
    • 2 Players - Taking Turns
      • Best for grouping two players, taking turns to encourage each other, pattern behavior, and facilitate competitive motivation
    • More than 2 Players - Taking Turns
      • Best for grouping more than two players, taking turns to encourage each other, pattern behavior, and facilitate competitive motivation 
  • RESTORE Together
    • Players from different devices compete in the same game, same setting competition to see who can achieve the top score.
    • Private Game
      • Best for facilitating a group of 2 or more players in the same location on different devices who desire to experience interactive game play. Players compete with our default settings in a competition where players are able to see their place (who is in first, second, third, etc.) and scoring outcomes in real time
      • A therapist will create a private game on one device and assist players on different devices to access the private game via a unique code that is entered at 
  • Single Game
    • Best for group treatment with the therapist providing each player a device and:
        • Addressing the same functional skill-building with different games or individualized settings for the same games
    • Best for concurrent treatment with the therapist providing each player a device and:
        • Addressing different functional skill-building with different games or the same game but working on a different functional skill
  • Tournament Play
    • This is created by the RESTORE team upon request. Play can be enhanced with the creation of a "same game" tournament or multi-game Olympic event-style competition. Events can occur within one location or across multiple locations simultaneously. An event can be created as a single day or multi-day event.

When players (patients) are having fun and engaged they focus less on targeted skills and more on the game. They have less anxiety or frustration when able to experience success, learn from one another, and feel a sense of accomplishment. Therapists are able to appropriately incorporate functional skill-building groups or concurrent treatment using RESTORE for more effective and efficient outcomes.



neuro rehab

Q&A: Neuro-Rehab

May is Better Hearing & Speech Month & we're proud to support our dedicated therapist users. On a recent customer success support call, a speech-language pathologist asked if we could provide a marketing summary of the benefits of RESTORE when working with neuro-rehab patients.

How RESTORE can help clinicians accelerate and optimize outcomes with stroke and brain injury patients:

RESTORE-Skills’ therapeutic gamification platform comprehensively supports clinicians by targeting the functional deficits and underlying neurological impairments most commonly presented by stroke and brain injury patients. Using a laptop or mobile device, therapists can quickly access and customize over 200 games and activities targeting the physical, cognitive, and life-readiness skills necessary to accelerate and optimize clinical outcomes.

Patients move more, stand longer, and refuse treatment less by combining skill-building with fun activities based on their personal interests such as skiing in a world-cup race, pulling a slot machine handle, flying a plane, or practicing their medication management. Every game has settings that can be adjusted to ensure the player can experience success, even if it’s their first time video gaming. A patient’s family members and friends can be invited to remotely join a therapy session via a user-friendly, video-conferencing experience to see their loved one, offer encouragement, and add motivation by playing along all from the safety of their own home.

neuro rehab



"I feel the games have helped me to improve the movement and coordination in my arm. I'm right-handed so it's important I regain as much as I can to get back to what I used to do. My favorite game is Plinko.  I use my left hand to support my right arm in getting the chips to the top of the board. We had a tournament last week and I actually got the best score on one of the days. It was a lot of fun!"


Video games are most successful when they are easy to access, easy to learn, and easy to use.

The game must also be gradable, or adaptable to an individual’s ability. The more relatable and meaningful the games are to the individual, the more the patient is excited to use the program.  When players (patients) are having fun & engaged they focus less on targeted skills and more on the game. RESTORE-Skills makes rehabilitation more fun, stretching patients’ abilities playfully and diverting their attention away from discomfort, anxiety, or frustration.


Q&A: Player Dignity


We love the RESTORE technology; however, one concern we have is that many of the games appear “child-like” and we worry about this from a dignity standpoint with our senior population. Have you had anyone else with this concern?  Any insight is appreciated. 



Thank you for the feedback and important question. 

Our platform takes into consideration that the majority of skilled nursing residents have a degree of cognitive impairment (in addition to any physical limitations). From my OT and Dementia Capable Care background, we have applied the theory of retrogenesis (back to birth) to our platform. That is not to say treat adults like children, but to appreciate that their developmental ability levels have regressed to the chronological age of 4-16 years old. It is important to keep simplistic themes, actions, and graphics for our population and to be able to grade the games based on the degree of difficulty settings.


RESTORE Player Testimonial

The most important key is to ensure an individual is able to experience success. We do not receive concerns related to graphics when the therapists and care partners have ensured the player meets with success and not frustration. Since many have not played these types of games before, the hesitancy is more related to anxiety that they will not perform well and therefore may remark that it is stupid or for kids, but this is typically a defense mechanism.

Video games are the most popular consumed media today and have officially overtaken the sport and movie industries in 2021. We are talking about games like Candy Crush, Mario Kart, Bubble Pop, etc. I'm currently addicted to a Harry Potter Match 3 game (and not even a huge Harry Potter fan lol). If you love games and you love competition, the graphics/animations are secondary to your success and FUN!




Q&A: RESTORE-Together


Tell me more about RESTORE-Together and it’s benefits? What is the difference between a live game and a private game?


We are very excited to be able to introduce RESTORE-Together, which for the first time allows patients/players to play interactively with their loved ones, other patients/residents in their center, and/or with other players across the country - all from the safety of their rooms or in a socially distanced setting. Our primary motivation was to advocate for older adults, vulnerable to the risks of social isolation, by providing access to a virtual community of skill-builders.


  • Helps mitigate the physical, cognitive, and psychosocial risks of isolation by connecting patients/residents with others they know and love
  • Fosters a sense of community to have patients, therapists, and care partners interacting in a similar skill-building fashion with their peers nationwide
  • Increases fun, engagement, and motivation to accelerate outcomes and provide a better patient experience

Live games:

  • The ability to join a desired game with others is always open and does not require a code
  • A player joins, enters a player name/identifier, indicates readiness, and waits a short time (often less than 1 minute) to see other players that join the competition
  • Players will always know the score in head-to-head games or where they rank in tournament-style games

Private games: 

  • Allow a user to send a code to designated participants who can join the action by visiting the website, entering the code, and following the instructions
  • Adds motivation for the player as he/she will be interacting with family members, friends, or peers that they have expressed an interest in joining a fun and competitive RESTORE skill-building session
  • If an audio exchange is desired during the session, we recommend having a phone or video conference call
    • Note - we are working on a simple, emoji-based way to communicate within the game play if audio is not available or desired
    • Note - some video conferencing apps will need to have the camera turned off so that RESTORE has primary access to the camera
  • Players will always know the score in head-to-head games or where they rank in tournament-style games

Instructions for a player joining upon receiving a private game invite:

  • Open Google Chrome and go to:
  • Secure the four (4) character code from the invitee and enter it in the text box
  • Click “Join” to enter the private game
  • If prompted, select “allow” to enable camera access
  • Have a red, green, or blue rounded object available for play (i.e., ball, apple, container lid, cup, etc.)
  • When prompted, use your mouse to select the color of your rounded object 
  • To calibrate, bring your controller to the center of the square, making sure the camera can clearly see the color of the object


  • Enter your name or identifier in the text box and click ‘save’


  • Click the ‘Ready’ button. When all players are ready, the game will start after a 20 second countdown 

When players (patients) are having fun and engaged they focus less on targeted skills and more on the game. Fostering a sense of community by connecting with others will help mitigate the physical, cognitive, and psychosocial risks of isolation.

Challenges and wins for skilled nursing therapy during COVID-19

Four leaders in the skilled nursing therapy space gathered last week to discuss the state of therapy during COVID-19. They shared challenges and even some wins that have occurred over the past three months in this new normal for long-term care facilities.

Featured panelists were Andrea Gale, VP of case management, Marquis Health Services; Michael Sciacca, CEO, Zimmet Healthcare; and Ian Oppel, OTR, CCO, RESTORE Skills; and Aaryn Crosby, CEO, Adaptive Rehab. Monitoring the discussion was RESTORE Skills CEO Eran Arden.

Highlights of the discussion included the following. Click here to watch the full webinar video. Click here to find out about our COVID-19 special for a better therapy solution during COVID-19.

The challenges for therapy in skilled nursing facilities are many. 

Among those challenges the panelists defined are the following: 


Andrea: Helping residents stay connected to loved ones

Mike: The skilled nursing facility industry is lean in a normal time. There's not a lot of redundancy, and the resilience of these organizations has been challenged now that a pandemic has been brought upon them.

Aaryn: Finding ways to address staffing issues and adjust workflow to accommodate for social distancing is a challenge. We’re having to find ways to figure out how to provide quality functional treatment in people's rooms in a way that's portable.

Ian: There are 2.4 million people in long-term care facilities. We have been entrusted with a great responsibility and an escalated need for transparency and accountability beyond what we have previously known.

Andrea: We're seeing an increase in depression and other comorbidities among long-term care patients. Short-term patients are worried about being in the nursing home and not having a family member to sit by their side and advocate for them.


What therapy looks like in skilled nursing facilities during COVID-19 

While challenges may seem insurmountable, skilled nursing facilities across the country continue to provide excellent care, and even in some cases, are improving aspects of that care in creative, new ways. Our panelists discuss what they're seeing on the ground in facilities and with patients.


Aaryn: In some ways, we are providing a higher quality of treatment during this pandemic. We’re using RESTORE Skills to provide therapy because it's portable and we can roll it down the hallway to bring it into patient rooms. We get them out of bed to do therapeutic activities right there in their rooms. We can connect them with loved ones and everyone feels better knowing their loved ones are okay.


Ian: There is truly no team better suited to mitigate the physical, cognitive, and psychosocial risks of isolation than the rehabilitation team. Therapists can add immense value in this new normal, but it is essential they are afforded the time, tools, training, and support. In return, therapists have to be open to changes in the current care delivery model. Staggering schedules to have an extended presence beyond typical 7am-5pm windows with the majority of service between 9-3, lessening resistance to change and ensuring that therapy sessions demonstrate resourcefulness, meaning, engagement, and as much as possible, fun. As therapists, we have a responsibility to connect families and friends of loved ones with video chat to build trust through transparency, allow for encouragement, and provide an opportunity for patient/family education/training. 


Andrea: During COVID we’re using laptops in the rooms as well as and using RESTORE Skills in a streaming mode so we can do group exercise and residents feel like they’re with a team. We even have a leader board.

Covid-19’s lasting impact on the future of SNF therapy 

Panelists also discussed how meeting therapy needs during COVID-19 may change the industry permanently. And many of these outcomes look to be positive.


Mike: Our goal is to get patients active. Before COVID and PDPM, we were tied to therapy minutes and a whole generation of therapists are used to working like that. PDPM gives us all the flexibility to be creative. The pandemic exacerbates this need so that by necessity we have to be creative.


Ian: It's becoming more about the goal and less about the role. There is a clear shift taking place from a focus on individual competence and isolated outcomes in therapy to collective competence and optimizing patient-centered outcomes. Therapists are finding new ways to add value by integrating their care approach with activities, nursing, dietary, social services, and others as their presence has increased away from the therapy gym.        


Andrea: It’s even more important now to share positive patient outcomes. We need to produce data on what we’re doing to make people feel at ease as possible. We’re now offering live virtual tours and having to be able to explain how skilled nursing therapy, activities, and a monitored diet can support recovery and help patients avoid readmission.


Mike: One of the lasting impacts of this will be telehealth therapy and that this has allowed us all to be more creative in how we provide care. There’s been rapid growth in technology to make our work lives more efficient, as well as increase the connection between family and institutions. 


Andrea: As tech-savvy as we were, we still saw ways we can improve our use of technology for efficiency and communication. We have more Zoom and Facetime meetings for communication and care conferences with teams. Providers are moving to telemedicine and still continuing with rounds, but they are able to see more patients now that it’s virtual. And we haven’t seen a difference in outcomes, so we’ll continue to see this grow. Rounds with specialists over telemedicine have opened up avenues for multiple parties on team meetings so there’s more collaboration. 


How RESTORE helps therapists meet goals

While skilled nursing facilities across the country are focused on protecting residents from Coronavirus, therapists face the added challenge to keep patients progressing in physical, occupational, speech, and cognitive therapy. Nearly 200 rehabilitation companies and skilled nursing facilities across the U.S. are turning to virtual therapy solution RESTORE Skills to keep patients active and engaged in their rooms – all while having fun and staying in touch with loved ones.

RESTORE Skills is an interactive software product for adult rehabilitation patients that uses any webcam-equipped, Wi-Fi-enabled device as a therapy tool in the gym, at the bedside, or at home post-discharge. The virtual gamification tool that ensures skill-building can happen anywhere is a game-changer during this COVID-19 outbreak.

McKnight's Long-Term News logo

RESTORE in McKnight’s Long-Term Care News

We're honored & excited to be featured on McKnight's Long-Term Care News today. McKnight’s is a business news magazine serving the institutional long-term care field. They especially focus on news in the high-acuity skilled nursing setting. Below, is an excerpt from the article:

RESTORE Skills has launched an interactive software product for adult rehabilitation patients that uses any webcam-equipped, Wi-Fi-enabled device as a therapy tool in the gym, at the bedside or at home post-discharge.

Our technology — the first to offer this level of mobility — provides a scalable platform to help skilled nursing organizations and therapy practitioners deliver positive rehab,” said Eran Arden, RESTORE’s founder and CEO. “At a time when therapy protocols are shifting, RESTORE enables the creation of more practice opportunities, the collection of meaningful data, and the design of therapy protocols according to a patient’s progress”

Long-term care patients & staff enjoy RESTORE

Follow the link to McKnight's to read the article and learn how we're bringing the power of gamification to skill-building in therapy and beyond. 🚀 We're happy to see the news of our technology spreading throughout the industry. If you enjoyed this article, be sure to share it with a colleague or friend!

Follow RESTOREskills on Facebook & LinkedIn for updates on our platform, new game announcements, testimonials, tips, and much much more! To schedule an obligation free demonstration of our on-demand therapy platform with our team, please contact us at or call (330) 968-2879. We look forward to supporting your goals!

Who is a Good Candidate for RESTORE?

When first starting RESTORE people often ask "who's a good candidate?" or "who can play?" We want residents of all levels to play our games, move more, and have fun! If you can successfully facilitate the session, you can play with anyone. So in this post, you'll learn who can benefit from playing and get tips on how to get started. We'll also look at examples of how others are incorporating RESTORE into their routines.

Players can engage in any position. Sitting, standing, supported by a therapist, or lying down.

Play More, Reach for More, Achieve More

The most important thing to know before setting a patient in front of RESTORE is what skills you will target. Our therapeutic activities focus on the following skills areas:

  • Mobility - balance, weight shifting, sit to stand, lateral, forward/backward, dynamic
  • Upper/Lower Extremity - ROM, coordination, isolated/integrated movements, activity tolerance
  • Cognition - attention, concentration, memory, problem-solving, judgment, sequencing, decision making, following directions

When you first introduce the platform to your patients, begin by explaining how the tech works and how playing can help them achieve goals in a fun yet beneficial way. Then discuss the skills to be addressed and help the player choose a game and an object to use as a controller. Regardless of the goal, players will stay engaged in therapeutic activities longer and have fun!

Who Can Play?  

Our platform is accessible and adaptable. With a simple object and a webcam, residents can interact with games in any position: standing at parallel bars, seated at a desk or in a wheelchair, supported by a walker or therapist, or lying in bed. The following stories are great examples of the different types of players who've succeeded with RESTORE!

Long Term Patients

First is the story of a patient we'll call 'Sarah' who was recovering from carotid surgery when she first played. During her initial session, the therapist had 'Sarah' play the game Ski Saga to work her range of motion. She started by using her right arm to reach outside the base of support in seated and standing positions. Next, she played the time using her full body. With assistance from her therapist, 'Sarah' shifted from side to side and squatted for the bridges on screen. Even though she hit almost every obstacle, with the skier yelling "oomph" each time, 'Sarah' was cracking up! Her friends were visiting during therapy, and they were all laughing together. When 'Sarah' sat down, she was short of breath from the session. We asked what she thought, and she responded, "That was tough and made me work hard! I almost said the "f" word!"

At a different center, the recreation team often brings long term residents to the gym to play RESTORE games. One of their patients, Tina, enjoys playing the game Jackpot to work on her active range of motion, crossing midline, and functional reach. Every time we played and scored the jackpot, she got so excited and yelled out her winnings to everyone in the gym. As Jen, the center's Recreation Assistant, shared, "the residents caught on fast and were remembering fun times in Atlantic City. So, we weren't only exercising but playing and reminiscing too!"

Short Term Patients 

One of the most enthusiastic players we met was Tamie in Cleveland, Ohio. Tamie was a short-term patient who recently had surgery on a torn rotator cuff in her right shoulder. Her OT, Liz, knew Tami was a great candidate and explained how RESTORE can help her have fun while she develops her skills! Liz was working with Tamie to increase her range of motion and activity tolerance so that she can soon independently manage dressing, bathing, and other self-care needs. Tamie played the game Ancient Temple using both arms to reach the top! When we asked her what she thought of playing, she said, "I forgot about the pain, I forgot everything! I forgot that this was therapy. It allowed me more mobility & I had fun."

Elsewhere therapists set up a mobile platform in front of a patient while she was sitting on a mat. They asked her favorite color and placed a green RESTORE controller (ball) in her right hand. She played games to challenge her core control and dynamic sitting balance while working on functional reaching with the right UE. The player had the most beautiful smile and felt empowered being in control of her movements while interacting with the games. The session ended up being 45 minutes, although the patient didn't want to stop! She stayed engaged the entire time, and it was clear this was the best she had ever performed. The multiple skill goals of the session were realized, thus accelerating her outcomes.

The RESTORE Difference

Each of these players went into their session not knowing what to expect but they left feeling excited and accomplished. Because when patients smile, laugh, and have fun, they push harder, practice longer, and move more. In this post, we learned who's the right candidate for RESTORE, reviewed practical tips to get started, and saw the magic of therapeutic gamification in each story. We can't wait to see how you create a better day for your patients!

Follow RESTOREskills on Facebook & LinkedIn for updates on our platform, new game announcements, testimonials, tips, and much much more! To schedule an obligation free demonstration of our on-demand therapy platform with our team, please contact us at or call (330) 968-2879. We look forward to supporting your goals!

meet the team

Meet the Team: Jayne

In this series, you heard from our team members about their favorite moments over the last year! If you missed Guy's post about his trip to the US, you can find that here. In this post, Jayne, our National Director of Partnerships, tells us about one of her favorite RESTORE experiences from 2019. 

I've been a member of the RESTORE family since the company moved from Israel to the US. I have many great memories and favorite moments from over the years. As we shifted from the kids' platform to the adult platform and I started to work closely with therapists and patients in centers, I quickly realized there was a similar trend: a lack of time for creativity and limited utilization of technology. Luckily, I knew this was a problem we could help solve!

It never fails to warm my soul to see how a simple, portable tool can change an entire center. The slight shift in attitude and incorporation of fun, interactive technology makes a world of difference for everyone involved. It can take a therapist from one who does the same things every day to one who boldly embraces a new approach. And whose patients reap the benefits!

Getting Started

The best part of my job, by far, is witnessing players experience our games for the first time! Patients push harder and longer than they have before because they're having fun. They smile, laugh, and cheer one another on, creating memorable experiences for everyone. A great example of this is from a recent visit I had with a center in Maryland. A woman in a wheelchair came for therapy to work on core and lower body strengthening. I was excited for her to play because we have some great options for targeting these areas! 

We explained how to play, and it was clear she was ready for some fun. The therapist attached a controller to her chest, customized the range of motion, and played Ski Saga to start. Guided by her therapist, she shifted from side to side and played for over 30 seconds. She flew down the slopes avoiding obstacles to the best of her ability, smiling the entire time! All of us had so much fun and she asked to play another game. This time, her therapist wanted her to play using her legs.

The RESTORE Difference

We placed a controller on her toes and played another game with her extending her leg straight out. The first time she heard the Ladybugs go "Yippee" as she helped them cross the bridge, she laughed audibly, and her face lit up! After playing for about a minute, the therapist mentioned that she was able to extend her leg more than she has before. This made the patient feel very accomplished and proud of her hard work. Then, I showed them how to access the data to view duration (time played) and the movement map, which affirmed what the therapist said. 

In my opinion, RESTORE is much more than just a therapy tool. It is often-needed defibrillation, restarting the heart of therapy departments and reminding them of why they wake up every morning. Working closely with therapists and patients to ensure that they have the best experience while they are in therapy is why I continue to love what we do here at RESTORE! 

Follow RESTOREskills on Facebook & LinkedIn for updates on our platform, new game announcements, testimonials, tips, and much much more! To schedule an obligation free demonstration of our on-demand therapy platform with our team, please contact us at or call (330) 968-2879. We look forward to supporting your goals!

market your facility

RESTORE’s Marketing Benefit to Your Facility

Welcome back to our series on boosting collaboration & enhancing your customer’s experience. In the first post of this series, we looked at the ways Activities Directors use RESTORE with long term patients. Our second post talked about the benefit of utilization by nursing and restorative teams! In the final post of this series, we’ll look at how Administrators and Marketing teams can use the RESTORE program to differentiate their center from competitors.

The challenge of drawing potential admissions to one facility over others is very real. For patients and their caregivers, an essential part of deciding on which SNF to choose is how it will make them feel. When potential patients and their families visit your center, what do they see? In a world where you have to compete for every admission, what will make your patients feel good? In other words, how can you differentiate care in the marketplace? I want to share a story from a recent visit to a Marquis Health Services facility that demonstrates the RESTORE difference in creating a better patient experience. Above all, it shows marketers the power of patient stories in differentiating your facility from others.

The RESTORE Difference

At a training with Arbor Ridge Healthcare and Rehabilitation Center before Thanksgiving, we met a long term patient named Helen. During her first session, Helen hit the WILD Jackpot, becoming the 3rd ever Jackpot Grand Prize winner in our RESTORE network! Helen deserved the win as she insisted on working on coordination and range of motion equally with her left arm despite arthritic challenges, and that’s when the magic pull happened! A huge smile came across her face as she celebrated her achievement. The excitement of her win, which includes an “I hit the Jackpot with RESTORE” t-shirt, created a buzz throughout the entire center, which had both patients, family members, and staff coming down to try their luck! 

market your facility

Marketing Potential 

This sweet story highlights the impact that fun, engaging, and meaningful activities have on your facility. To best market the difference in your facility, Administrators need to understand how to quickly demonstrate RESTORE as a featured technology. As long as you have an internet connection and a webcam supported device, you can quickly load RESTORE games. Certainly allowing you to show the impact both in and out of the therapy gym. Beyond the marketing potential of innovative therapeutic gamification, the smiles, laughter, and feelings of achievement that come from engagement are sure to resonate with visitors and future clients.

In conclusion, sharing success stories like Helen’s in your marketing materials will easily help your building stand out from others. I hope this post provides some tangible ways to market your facility. We are here to coordinate with marketing professionals! Share a favorite experience, patient progress story, or photo by emailing We can’t wait to hear from you! 

Follow  RESTOREskills on Facebook & LinkedIn for updates on our platform, new game announcements, testimonials, tips, and much much more! To schedule an obligation free demonstration of our on-demand therapy platform with our team, please contact us at or call (330) 968-2879. We look forward to supporting your goals!

Thankful for more RESTORE!

Beans, greens, potatoes, stuffing, pie…yum! We can’t wait to eat & celebrate with our families next week. Luckily, your players can start their festivities early with these Thanksgiving-themed games! Have fun with the following activities while you reminisce with your patients and families about their favorite holiday stories. They’ll be grateful you did!

Turkey Hunt 

What’s Thanksgiving without the turkey?! In this game, players aim the target at a turkey & dwell on shooting. After playing, a patient said, “I like that it makes you competitive with yourself, and it’s fun to compete with the other patients. I love it! It exercised my arms and mind while having fun!” Launch this game to work on bilateral coordination, accuracy, and range of motion. After all this turkey, you might need a nap!

Fall Feast

It’s time to set the table for your big family dinner! Control the pilgrim by moving side to side to catch the fall feast items shown (listed from bottom to top) while avoiding the incorrect items. When playing this game, a speech therapist in the Marquis network said: “This is great for working memory!” You’ll have your plate full with options, like playing with a controller attached to the hand, head, chest, or finger. Be sure to adjust the range of motion based on the amount of movement desired for your player.

Throwing a Thanksgiving meal for your residents and looking to add some fun?!  These games will have them laughing, reminiscing, and returning for seconds. Log in today to satisfy your appetite! 🍽🦃

Follow  RESTOREskills on Facebook & LinkedIn for updates on our platform, new game announcements, testimonials, tips, and much much more! To have your story featured on our blog, please contact our social media manager via email or call (330) 968-2879. We look forward to supporting your goals