Category Archives: RESTORE
Celebrating The New RESTORE Platform
Posted on by Bonnie Tilley
The date above doesn’t just stand out because it’s made of all 2s, it’s also a significant date for the RESTORE-Skills community. On 2.2.22 we launched our new RESTORE platform. We want to thank our users, players and internal team for providing valuable feedback. Our development team took that feedback, set to work, and boy did they deliver! We have received such positive comments about the new benefits and new games.
So, what does one do when they launch a new platform, which changes skill building, patient care and so much more? Why celebrate, of course! Our CEO, Eran Arden wanted all of us to celebrate together, so he sent chocolates to RESTORE users and team members. All great celebrations include chocolate!
We are so thankful for everyone in our RESTORE community and we look forward to much more growth in the years to come. Thank you for showing up every day and changes lives for the better. We appreciate you!
The RESTORE-Skills Team
Q&A: Get to know Clinical Success Director, Jim Marlowe, COTA/L
Posted on by Amanda Capone
What do you do at RESTORE-Skills and in what circumstances would I come to you for something?
- As a therapist, I have always been passionate about providing the best possible experience for my patients. In my time spent in other roles such as business development, admissions, and management, I always had a focus on customer service and problem-solving. I joined the RESTORE-Skills Customer Success team because I know the best way to help serve the elders in our communities is to ensure that our partners have the knowledge and training to maximize our platform. I would have loved to have RESTORE as a therapist and am now in a role where I can make that a reality for others.
Who has influenced you most when it comes to how you approach your work?
- My father. I grew up in a family auction business so I dealt with the public from a young age. He always taught me to treat the janitor with the same respect as the CEO. How important relationships and connections are in life.
What is your favorite thing to do when not at work?
- We love to thrift and run a part-time reselling business. I also love to attend my sons’ games. My youngest (Landon) plays basketball, my middle son (Kameron) plays soccer and Esports, and my oldest (Nathan) is killing it in the Esports circuit. He started the program at his school.
If you could snap your fingers and become an expert in something, what would it be?
- Home repairs. I am the classic Youtube repairman. I know just enough to be dangerous.
What’s one thing most people don’t know about you?
- I am a state-licensed auctioneer (yes I can talk fast).
What led you to this career path?
- It's really been a combination of my life experiences. I spent 10+ years in sales prior to going back to school to get my COTA license. I have always loved people and now I get to work on a product that directly benefits those same patients I treated in therapy.
What’s one song artist you are embarrassed to admit you like?
- I don’t really get embarrassed by artists. My playlist has anything from George Jones to Tupac.
What’s one totally irrational fear you have?
- Climbing ladders. I hate it.
Are you a dog person or a cat person (or neither)?
- I have always been a cat person but do like dogs. Our greyhound Chase helped to convert me.
What’s changed you about the COVID-19 pandemic, and why?
- I spent the last year and a half in a nursing facility and got to see how COVID affects residents firsthand. The isolation and uncertainty they experienced really opens your eyes to what's important. Family and good friends make all the difference.
New Game: Grocery Grab
Posted on by Amanda Capone
The RESTORE-Skills market is open!
Now your patients and residents can practice food shopping with our newest game, Grocery Grab while improving their motor, cognitive, and communication skills. Talk about the perfect recipe for life readiness & cognitive skill-building.
Use the grocery item list to begin your shopping experience in our market. Move your controller over the desired stands (Dairy, Produce, Bakery, etc.) in order to see the stocked shelves and locate your items. Hover over the item to pick it up and place it in your cart. After you've collected all items, head to the Checkout. Place your items on the counter to ring them up, then place them in the cart to bag. Finally, players will pay by selecting the most appropriate dollar amount from the options provided.
Players will have a great time putting the FUN in function while improving their motor, cognitive, and communication skills:
- Life Skills: Money management, shopping, community reintegration
- Cognitive Skills: Attention, concentration, memory, problem-solving, decision-making
- Motor Skills: Visual scanning, eye-hand coordination, range of motion, and activity tolerance
Not yet a user? Contact us to schedule a live demo for your team and learn more about our subscriptions.
Q&A: Group and Concurrent
Posted on by Ian Oppel
Question:
How can we use RESTORE in the delivery of group and concurrent therapy?
Answer:
Great question. To start we have to understand the difference between group and concurrent therapy:
- Group Therapy - One therapist/asst. providing treatment of 2-6 patients performing similar functional skill activities that are part of their plans of care regardless of payor source.
- Concurrent Therapy - One therapist/assist. providing treatment to 2 patients simultaneously, who are performing different functional skill activities (per payor guidelines).
Next, let’s look at some of the potential benefits of these deliveries of care approaches:
- Socialization - helps mitigate the risks of isolation/loneliness and promotes social interaction skills.
- Patterning of Behavior - promotes the ability to learn from others. Players of similar or different functional ability levels can benefit from observing/demonstrating how to perform an activity that helps to improve their own performance outcomes.
- Cooperation - the ability to work together towards a common goal can be rewarding and motivating. By working together, players can achieve outcomes they may never have realized individually.
- Competition - many players are motivated by competition. They may in fact participate longer, move more, and engage more when there is an opportunity for a winning outcome.
- FUN - the most important benefit is that skill-building with others is more enjoyable than skill-building alone.
RESTORE can be used in support of both group and concurrent therapy
Progress can be accelerated by combining socialization, patterning of behavior, and functional skill-building with immersive, interactive content (preferably person-centered based on the expressed interests of each player). Let’s consider the following:
- 2-6 patients (players) who share a common interest, such as casino gaming, and have therapy plan of care goals to increase activity tolerance (sitting or standing), upper extremity range of motion, coordination, and sustained attention would enjoy participating in a Jackpot, Plinko, or Bingo competition. Players can be in the same room and remain socially distanced while set up with a device with a webcam (laptop, tablet, iPad) and simultaneously address functional skills while performing a friendly competition or just trying to achieve personal bests. Players are able to encourage one another through social interaction, while additionally patterning behavior from other players to help them better achieve their personal desired skill-building outcomes.
- 2 players who may or may not share a common interest can each be set up with a device and the therapist can facilitate concurrent activities addressing desired functional skill-building with both players. A therapist may also choose to have both players participating on the same screen at the same time while working on different functional skills. For example, one player may be pulling the handle of a slot machine on the right side with his/her upper extremity while sitting and a second player may be pulling the handle on the opposite side of the slot machine with a squat or lower extremity while standing. Although the enjoyment of the same game is appreciated, each player is working on distinctly different functional skills concurrently.
Set up & selection options for the delivery of group and concurrent therapy
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Group Play
- Scoring is recorded on a leaderboard. Players can attempt to beat their personal best score and even make their mark on the All-Time Leaderboard
- 2 Players - Cooperative
- Best for grouping two players playing at the same time on the same screen requiring similar functional skill-building
- Concurrent consideration in this mode is to have 2 players on the same screen at the same time requiring different functional skill-building
- 2 Players - Taking Turns
- Best for grouping two players, taking turns to encourage each other, pattern behavior, and facilitate competitive motivation
- More than 2 Players - Taking Turns
- Best for grouping more than two players, taking turns to encourage each other, pattern behavior, and facilitate competitive motivation
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RESTORE Together
- Players from different devices compete in the same game, same setting competition to see who can achieve the top score.
- Private Game
- Best for facilitating a group of 2 or more players in the same location on different devices who desire to experience interactive game play. Players compete with our default settings in a competition where players are able to see their place (who is in first, second, third, etc.) and scoring outcomes in real time
- A therapist will create a private game on one device and assist players on different devices to access the private game via a unique code that is entered at app.restoreskills.com/together
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Single Game
- Best for group treatment with the therapist providing each player a device and:
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- Addressing the same functional skill-building with different games or individualized settings for the same games
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- Best for concurrent treatment with the therapist providing each player a device and:
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- Addressing different functional skill-building with different games or the same game but working on a different functional skill
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- Best for group treatment with the therapist providing each player a device and:
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Tournament Play
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- This is created by the RESTORE team upon request. Play can be enhanced with the creation of a "same game" tournament or multi-game Olympic event-style competition. Events can occur within one location or across multiple locations simultaneously. An event can be created as a single day or multi-day event.
When players (patients) are having fun and engaged they focus less on targeted skills and more on the game. They have less anxiety or frustration when able to experience success, learn from one another, and feel a sense of accomplishment. Therapists are able to appropriately incorporate functional skill-building groups or concurrent treatment using RESTORE for more effective and efficient outcomes.
NEWS: RESTORE Skills featured on WINK-TV (CBS, Myers, FL)
Posted on by Amanda Capone
RESTORE-Skills was featured on WINK News (Fort Myers, FL). Below is an excerpt from the segment featuring a patient & two staff members from Signature HealthCARE of Port Charlotte:
New virtual therapy technology used inside nursing homes is giving patients the care they need and giving them a way to have fun too.
Sally Connelly-Jones is a fighter. A survivor. She suffered a stroke. Beat it. Got COVID-19. Beat that too.
What’s next?
“I miss shopping,” Connelly said.
Jones lives at nursing home Signature HealthCARE Port Charlotte in Charlotte County.
Jones told us the loneliness has been almost as bad as her stroke.
“It was the stay in your room and not go out in the hall, not go outside and breathe some fresh air,” Jones said.
That stroke left her left side numb.
“I really hated therapy when I started because it wasn’t fun. It was very painful,” Jones said. “But you know, the more I work, the harder I got at it. And I said, you know, this is not going to say who I am. I’m going to dictate to it.”
What helped was new virtual technology. It looks and feels like a game, but it’s much more.
Check out the full news story HERE!
Q&A: Neuro-Rehab
Posted on by Ian Oppel
May is Better Hearing & Speech Month & we're proud to support our dedicated therapist users. On a recent customer success support call, a speech-language pathologist asked if we could provide a marketing summary of the benefits of RESTORE when working with neuro-rehab patients.
How RESTORE can help clinicians accelerate and optimize outcomes with stroke and brain injury patients:
RESTORE-Skills’ therapeutic gamification platform comprehensively supports clinicians by targeting the functional deficits and underlying neurological impairments most commonly presented by stroke and brain injury patients. Using a laptop or mobile device, therapists can quickly access and customize over 200 games and activities targeting the physical, cognitive, and life-readiness skills necessary to accelerate and optimize clinical outcomes.
Patients move more, stand longer, and refuse treatment less by combining skill-building with fun activities based on their personal interests such as skiing in a world-cup race, pulling a slot machine handle, flying a plane, or practicing their medication management. Every game has settings that can be adjusted to ensure the player can experience success, even if it’s their first time video gaming. A patient’s family members and friends can be invited to remotely join a therapy session via a user-friendly, video-conferencing experience to see their loved one, offer encouragement, and add motivation by playing along all from the safety of their own home.
"I feel the games have helped me to improve the movement and coordination in my arm. I'm right-handed so it's important I regain as much as I can to get back to what I used to do. My favorite game is Plinko. I use my left hand to support my right arm in getting the chips to the top of the board. We had a tournament last week and I actually got the best score on one of the days. It was a lot of fun!"
Video games are most successful when they are easy to access, easy to learn, and easy to use.
The game must also be gradable, or adaptable to an individual’s ability. The more relatable and meaningful the games are to the individual, the more the patient is excited to use the program. When players (patients) are having fun & engaged they focus less on targeted skills and more on the game. RESTORE-Skills makes rehabilitation more fun, stretching patients’ abilities playfully and diverting their attention away from discomfort, anxiety, or frustration.
NEWS: Ian Oppel Interviewed for “Telehealth Best Practices” Series
Posted on by Amanda Capone
Below is an excerpt from the Telehealth Best Practices interview series:
In this interview series, called “Telehealth Best Practices; How To Best Care For Your Patients When They Are Not Physically In Front Of You” we are talking to successful Doctors, Dentists, Psychotherapists, Counselors, and other medical and wellness professionals who share lessons and stories from their experience about the best practices in Telehealth. As a part of this series, I had the pleasure of interviewing Ian Oppel.
Ian Oppel is a healthcare executive with over 25 years of post-acute healthcare leadership experience providing expertise in rehabilitation, fiscal and clinical operations, memory care, senior living, reimbursement, and regulatory compliance. Ian is currently the Co-Founder and Chief Clinical Officer for RestoreSkills, a leading edge therapeutic gamification and telehealth company.
...
Can you share the most interesting story that happened to you since you began your career?
At one of the very first skilled nursing facilities to implement RESTORE, I was introducing the gaming platform to an 88 year-old patient who was recovering from congestive heart failure. She wasn’t enthusiastic about video games, but was a good sport and willing to try with a goal to increase her standing activity tolerance. 1 minute into the game, her two great-grandchildren ran into the room shouting “Grandma, Grandma we want to play!” She sat down with a huge smile on her face. She handed over the controls to one of the grandsons, while the other sat patiently on her lap before taking his turn. The boys’ mother came over to me and softly asked “what is this and how do I get it for my home?” Before I could answer, she continued with tears in her eyes “my son sitting on her lap is autistic and this is the first time he’s ever entered the room with my grandmother let alone allowed her to embrace him.”
To have played any part of that magical moment was incredible and to this day motivates me to do everything I can to help customers and clients to experience successes both large and small.
...
Can you share a few ways that Telehealth can create opportunities or benefits that traditional in-office visits cannot provide? Can you please share a story or give an example?
I was assisting a clinician during a telehealth session with a patient who had suffered a stroke. The patient was part of a large, supportive family who lived near Atlantic City, NJ. He was an avid gambler and the family would make a monthly visit for a weekend of slot machine play. RESTORE-Skills has a game called Jackpot, which is a virtual slot machine with settings that can be adjusted based on a patient’s physical and cognitive ability level to ensure success. The therapist coordinated a virtual session to include the patient’s brother and sister. Initially they observed the session and offered encouragement to their loved one as he played his favorite game. They began to reminisce about the last time they were in the casino together. Then it clicked for the sister as she noticed an improvement in how her brother was moving his arm while pulling the lever of the slot machine (which moved to the opposite side after each pull to challenge his range of motion and coordination). “That’s great exercise and you’re doing something you love at the same time. This makes me so happy” she exclaimed. The therapist was then able to provide the family members with a code that enabled them to all play together on the same screen in a five minute slot tournament. After the session was complete, the therapist noted that it was the longest the patient had stood while performing activity and that it was clear interactivity from his family was key in providing added motivation.
Telehealth evolved out of the need for greater access, flexibility, and demand. Access to quality health providers. Access to reliable transportation. Flexibility for busy schedules/lifestyles. Providers can better meet the increasing demand for patient visits when provided virtually from a single location.
Covid-19 has certainly accelerated the use and scope of telehealth services. At RESTORE-Skills, early on we identified that perhaps an even greater risk than covid for our clients was the challenge of mitigating the risks of social isolation for patients as visitation in senior living came to an abrupt halt. We introduced a new feature, RESTORE-Together, which enabled clinicians working with a patient in their room to invite family members, friends, or even connect with other patients/residents during treatment sessions. They were able to offer visual and verbal encouragement, as well as interactively play on the same screen from the safety of their own homes or rooms.
Check out the full interview with our Chief Clinical Officer, Ian Oppel HERE!
New Game: Mini Golf Masters
Posted on by Amanda Capone
Spring is here & the course is open!
With the Masters in full swing, we are excited to launch our newest game: Mini Golf Masters. Our seasonal content is wonderful for cognition and reality orientation and is always a huge hit with our players! You definitely don't want to skip these 18 holes.
Have fun controlling your putter side to side to navigate obstacles and sink the golf ball in the hole! This course is tricky, so players will have 3 balls per hole. Don't let the golf ball miss the putter & fall through the bottom of the screen. Better scores are awarded for early success on each hole. Try to finish your round under par!
Strike while the iron is hot, log in to start the mini-golf fun with your residents today!
Not yet a user? Contact us to schedule a live demo for your team and learn more about our subscriptions.
NEWS: Adopting New Technology in Rehab
Posted on by Amanda Capone
Our Chief Clinical Officer, Ian Oppel, had the opportunity to be interviewed for Episode 024: Adopting New Technology in Rehab of the Rehab U Podcast. Below, find a brief description of the insightful conversation:
In this world of ever-changing technology –from telehealth to digital practice management— one challenge presents itself: how can organization incentivize or encourage staff and clinicians to adopt these new tools into their everyday practice? Some of these tools and platforms involve large investments of man-power, time, and dollars. Organizations definitely want to ensure that their investment in innovative care actually ends up being used to improve outcomes & effectiveness of care.
Well, my guest this week, Ian Oppel, sees this firsthand everyday. He’s the Chief Clinical Officer at RESTORE-Skills, a company that gamifies the rehab process through a technological platform connecting clinicians, patients, and family/members & support systems. They’re tool allows organizations to inch closer to value-based care.
What we cover in this Episode
- The move to Value-Based care
- Telehealth & Virtual Care
- How communication affects patient care, engagement, and experience
- How we can use data and technology to promote Better Outcomes
- Understanding knowledge transfer and how it can improve clinical outcomes
- How technology should enhance, not detract from the patient experience
- Taking a Biopsychosocial Approach to healthcare