gamification

Take your therapy to the next level with gamification

What is gamification and how does it work?

If you measure your daily step count or try to improve your LinkedIn profile strength to get a star, your behavior is already influenced by gamification. 

Gamification is why Peloton has been able to build a community of loyal cyclists around its product, while every other kind of exercise bike has been gathering dust in people’s basements since the 80s.

Gamification simply means adding game mechanics into nongame environments, like during fitness or in the workplace. The goal of gamification is to engage with consumers, employees, and partners to inspire, collaborate, share and interact. (BIworldwide) It can be digital but is not necessarily limited to digital technology.

Outside of the digital space, gamification is the process of adding games or game-like elements to something (such as a task) so as to encourage participation. (Merriam-Webster)

Digitally, the rules and rewards will appear as points, levels, missions, leaderboards, badges, and progress. Users progress by getting immediate feedback on accomplishments.

 

Examples of gamification may include:

  • Competition through leaderboards
  • Collaboration by completing team missions
  • A sense of community by seeing other participants on a news feed
  • Collecting badges and unlocking new missions. 

Gamification works to motivate and engage us because it makes activities more entertaining so that we reach our goals. It leverages some of the following natural traits

  • Curiosity
  • Desire for status or accomplishment
  • Competitiveness and achievement
  • Need for community and belonging

 

Together, these game dynamics combined with game mechanics foster engagement and motivate participants.

gamification

How is gamification used in therapy?

We know how hard it can be to motivate people to work out, and with therapy, we’re asking patients to do this with a whole range of other complications. This is why gamification in therapy can be so powerful. 

 

Here’s what gamification does for therapy

Therapists can design therapy sessions to trigger physical and cognitive-behavioral patterns required for treatment and neurological recovery. Improving game knowledge among therapists and improving communication between therapists and game designers may lead to a novel avenue in designing applied games with specific therapeutic input, thereby making gamification in therapy a realistic and promising future that may optimize clinical practice. (Pediatric PT journal in 2017)

No doubt gamified apps, devices and therapies will gradually appear in every field of healthcare making behavior change easier and more fun. 

 

Examples of using digital gamification in healthcare

Digital gamification in the healthcare space is still new, although it’s been widely adopted across healthy lifestyle brands. About one-in-five Americans use a smartwatch or fitness tracker, according to Pew Research

 

In healthcare facilities and therapies, digital gamification is catching on. 

  • Wii Fit: In recent years, skilled nursing facilities have brought gaming technology like the Wii Fit into activity rooms to keep patients active and engaged. This has no doubt entertained residents, but the Wii Fit is nonetheless limited to a specific level of balance and fitness, and it doesn’t concentrate on specific therapy goals that help a skilled nursing patient return home. 
  • FDA approved video game for ADHD: Just this year and for the first time ever, the FDA approved a video game as part of a treatment for children diagnosed with ADHD.
  • The game, called EndeavorRx, is for kids aged eight through 12 to improve attention function.
  • Distraction therapy for pain management: Researchers report virtual reality is proving to be effective in reducing anxiety and acute pain caused by painful medical procedures and could be useful for treating chronic pain.
  • Johns Hopkins: Physical medicine and rehabilitation therapists have incorporated neurogaming technology into rehabilitation at The Johns Hopkins Hospital to engage patients in the typically mundane exercises that build strength after an illness or injury. The first group of patients to try it out were recovering from COVID-19.
  • Researchers at the University of East Anglia in England pioneered a virtual reality (VR) gaming rehabilitation solution for stroke survivors suffering from complex neurological syndromes.

Sea Hero Quest (made by Telekom) is "the first mobile game where anyone can help scientists fight dementia"

Clinical benefits of gamification in therapy

A study in Psychology Today from Peter Gray, PhD lineates the benefits of gaming on cognitive abilities. “Overall, strong positive relationships between amount of time gaming and high scores on tests of perception, top-down attention, spatial cognition, multitasking, and cognitive flexibility. Their analysis of the intervention data indicated that even just 10 to 30 hours of video play, over the duration of an experiment, significantly improved performance on tests of perception, attention, spatial cognition, and cognitive flexibility.” This study shows that gaming had emotional, social and motivational benefits as well.

 

Less refusals and more compliance:
One of the challenges physical therapists encounter are patients who refuse to comply with therapy. This can be for valid reasons, but by making therapy more engaging and interesting, patients are more willing to move beyond excuses. Gamification increases compliance and reduces refusals by empowering patients

Easy to customize:
Digital games for therapy can be customized to each user, based on their interests and abilities. With a variety of game options, therapists can easily apply a person-centered approach to each therapy session. Players can choose a game based on their interests, preferences, habits, tendencies, work history, family history and more. Plus, as users progress in the skill area they are working on, the therapy can easily be adjusted to accommodate them. Digital gamification provides more sophisticated capabilities to measure patients’ range of motion and helps therapists offer better assessments of patients.

Promotes daily practice of therapy exercises:
Gamification motivates patients to complete exercises even when they are not supervised by their physical therapists. This is because patients’ exercise routines can be set with a cloud-based dashboard. Games can be both fun and personalized and include 3D sensors to monitor performance.

Provides feedback and is data driven:
Patients who see progress in therapy are more willing to work hard. Gamification includes tracking so that patients can visually determine how far along they’ve come and what they still want to achieve. Any potential problems can be quickly detected by the physical therapist. The results have shown a significant increase in patient compliance with home-based exercise routines.

Continuity of care:
Digital gamification is consistent each time and easy to monitor. This makes it easier to support therapy sessions from multiple therapists on staff. 

 

Business benefits of gamification

Following are three business benefits of gamification for those early adopters of this digital technology. 

 

Increase employee engagement and retention

Employees who are helping patients stay more engaged and interested in therapy will end up being more engaged as well. This changes the way therapists deliver services to patients. Therapists will work together in collaboration more when their patients are competing against one another, and therapy results are driven by data. And when therapists achieve more success with their patients, they are more likely to be engaged, motivated and stay in their jobs. This supports employee engagement and reduces employee turnover.

Improve reputation

Companies that are more successfully engaging both therapist and patients in their care will have more positive outcomes, happier employees and patients and a stronger reputation. Overall satisfaction and referrals will increase, along with better clinical outcomes.

Reducing readmissions

Patients who are more engaged with therapy are more likely to continue with therapy exercises at home. Additionally, digital gamification technology can often be used at home upon discharge as well. Family members can join the sessions, either as participants as well or remotely as cheerleaders. This means faster recovery, continued improvement and reduced readmission rates from injury or falls. 

gamification in therapy

Why it’s been slow to be adopted

Before having to accept sheltering in place, RESTORE’s Ian Oppel, chief clinical officer and an occupational therapist traveled around to hundreds of care locations in all settings. He says, “What I learned is that patients love their therapists and that the therapy profession is as valued today as it was when I started practicing 25 years ago. I also discovered that therapy services are being provided today in essentially the same way they were 25 years ago, albeit with fewer smiles and laughter. Treatment sessions predominantly took place in the therapy gym, treatment approaches are largely contrived (versus functional and person-centered), and the requirements for documentation and time management make sustained patient engagement a real challenge.”

COVID-19 is forcing therapists to adopt changes that were long overdue. The therapy gym should be a treatment environment exclusive to those patients needing to access equipment that can only be housed in the gym and scheduled accordingly. 

Oppel says, “Therapists need portable, easily accessible, and versatile treatment approaches that can be delivered point of care and documented point of service. 

Therapy sessions must be meaningful, engaging, and fun to accelerate outcomes and promote wellness as part of a healthy, active lifestyle change that continues after discharge from care.  Ideally, we want to find ways to teleconference family members and friends during treatment sessions so they can provide encouragement while receiving education and peace of mind.”

 

Gamification key to a motivational therapy program in 2020 

“Gamified services engage us, keep us motivated and help us down the bumpy road of change. It’s the combination of a great buddy and a considerate parent. That’s why I believe gamified solutions will spread like epidemics in healthcare as well.” (Medical Futurist in July 2017).

Now in 2020 gamification must spread WITH the epidemic as an antidote to our present therapy challenges.

Skilled nursing therapy today looks fundamentally different than it did one year ago. First came changes to the reimbursement system to PDPM, taking the focus away from therapy minutes to instead focus on achieving therapy outcomes. Facilities began running groups and concurrent therapy sessions, suggesting that the group setting would be like a workout group class, where everyone motivates one another. 

Then, of course, with COVID-19, therapy changed in ways previously unimaginable, where patients were largely confined to their rooms and therapists were limited to their own imagination and the equipment they could easily transport and sanitize.

RESTORE Skills therapy gaming platform supports both new models, offering therapists and their patients an engaging, effective and easy to use tool in any setting. 

RESTORE Skills is positioned now to be even more effective. Patients who can no longer interact as easily with other residents can be instead motivated by points, badges and trophies. In an otherwise isolating environment, RESTORE’s game mechanics now support participants’ engagement by providing them with next steps and feedback on their accomplishments as they play.

What was already an engaging therapy solution just reached a new powerful level as players become internally motivated to achieve a higher score or reach a new level.

 

Turn every room into a therapy gym

In this time when patients are confined to their rooms, RESTORE Skills supports fun, movement and activity even in a limited physical space. RESTORE is as portable as a laptop computer with a webcam. Therapists can easily transport laptops to each patient room to run a successful therapy session. And patients can continue to log in to their account and play therapy games once they return home. RESTORE Skills makes rehabilitation more fun, stretching patients’ abilities playfully and diverting their attention away from discomfort.

 

Data-driven digital gamification promotes consistency in therapy

Gamification promotes consistency in therapy, which is crucial during any time, but even more so during COVID-19 when facilities struggle with understaffing. Residents can now easily see where they left off the last time they were in therapy and then jump right back into it to continue aiming for the next level or badge. Therapists on different shifts can pick up with every patient right where their colleagues left off.

 

Gamification is affordable

While gaming systems can be expensive, therapists with a smaller budget can still tap the trend of providing more engaging, personalized care with RESTORE. 

 

Increase transparency with digital gamification 

At a time when guests are unable to visit skilled nursing centers, the onus is on every facility to set up care video calls and keep families connected. Instead of scheduling a typical video chat, it’s just as easy, and more meaningful to connect family members to a therapy session that is happening on a digital gamification platform. Family members can cheer along their loved one, witness the value of the care the patient is receiving and be able to support continuity of care once the patient returns home.

While digital gamification may now still be only in its infancy of adaptation in the healthcare field, there is no doubt that it is here to stay. The move toward more transparency, personalization, engagement and motivation was necessary before the COVID-19. The epidemic has exasperated the urgent need for better therapy. Those therapists who adapt to the digital gamification trend earliest will be the most set to succeed in the future of skilled nursing therapy.

senoirs in long term care connecting with families

NEWS: RESTORE-Skills CEO on ABC’s Local 24 News

RESTORE-Skills CEO interviewed on Memphis' Local 24 News (ABC)

Below is an excerpt from the story on tech in skilled nursing

There is a new way some Tennesseans are connecting to loved ones in facilities. Virtually.  It's called Restore-Skills.com. It's a computer-based occupational and physical therapy gaming program. All someone in a long term care facility needs is a laptop to use it. Restore has been on the market since 2019, but when the COVID-19 pandemic hit, its creators expanded its capabilities to allow family members to virtually join in.   

"We wanted to create fun and meaningful activities, so we added the ability to connect the family member to the game while doing the activity," said Eran Arden, Restore-Skills CEO.

Arden says there is a list of games a therapist can pick from, depending on what skills the patients needs to work on. During the sessions, family members can get looped in.

"Once they join they would see the patient live and the game running," said Arden. "They can see the loved ones moving their shifting balance left and right while skiing the slopes."

Arden says family members can cheer the person in the nursing home, and there are even games that can be played together.

Check it out in full HERE!

nursing home visitation

NEWS: RESTORE featured in WTBU Radio story

RESTORE-Skills featured in a WTBU Radio (Boston) story titled, “Mass. Longterm Care Facilities Welcome Socially Distant Visitors"

Below is an excerpt from the story on visitation

Amanda Telesca is the Director of Rehab at the North End Rehabilitation and Healthcare Center, which has 100 beds and about 150 staff members.  Telesca estimated that the average age of the residents is between 75 and 85 years old.

In April, her facility started receiving new guidelines from the Centers for Disease Control and Prevention about limiting gatherings and visits. With the new changes, though, came tradeoffs for seniors.

The North End facility started using the RESTORE Skills therapy program, an online, web-cam based program that has a teleconferencing feature so family members can join the virtual therapy sessions.  Physical therapy exercises are incorporated into games, which RESTORE skills developers say keep residents engaged in the session.

The facility’s goal is to prepare residents to return home and Telesca said that using a technological therapy tool has benefits beyond the physical therapy aspect.

“It is a lot of fun and it’s a good tool to use, as far as coordination goes and technology-wise, training people to use their laptops and preparing for home that way,” Telesca said.

 

Check it out in full HERE!

technology in the pandemic

NEWS: RESTORE-Skills CEO interviewed by CNN

RESTORE-Skills featured in a CNN article titled, “These seniors are turning to cutting edge technology to stay connected during the pandemic”

Below is an excerpt from the article

A unique feature of the program is built-in video calling so families can see their loved ones playing games. Landsman [a resident of The Jewish Home, Freehold, NJ] said he recently played the slot machine game while using the video calling feature to connect with family.

"I just saw my sister on there," Landsman said "She's home with the kids. She cheered me on."

Landsman's sister, Linda Landsman, said that she enjoys watching him play and that it helps her stay connected with her brother, especially during the pandemic.

"He was winning the slot machines, and I was cheering him on that he won," Landsman said. "I thought it was great exercise on top of everything."

Eran Arden, CEO of Restore Skills, said that by the end of July, the company will be launching the ability for families to play along. He also said the video calling feature was new as of May in response to the pandemic.

"When we realized that's a need that we have to answer, we switched our development plan ... and just focused on adding the video conference ability to the platform," Arden said. "We understand how important it is and how patients and their loved ones need to have the ability to see each other."

The article looks at the emergence of technology in nursing homes and skilled nursing facilities during the pandemic. Noting that the use of technology can help keep older Americans connected and thriving.

Check out the full story HERE!

COVID-19 News

NEWS: RESTORE-Skills on ABC News’ WCPO-9

RESTORE-Skills featured on ABC News' Cincinnati affiliate in a segment titled, “Concerns Over Nursing Home Visits.”

The segment notes, “Villa Georgetown in Brown County has been getting a little creative. Residents have been using a virtual therapy program called RESTORE to stay active and healthy.”

We were honored to be mentioned on Sunday evening's broadcast as a fun and creative solution to help nursing homes combat the risks of social isolation during COVID-19. 

"Keeping our families connected with their loved ones here has been vital in not only keeping their psychosocial well-being as up as we can, but I think in many degrees keeping them alive," said Daniel Wylie, Executive Director & CEO of Villa Georgetown.

The segment discussed nursing homes struggling to balance fighting loneliness and COVID-19 concerns. In the piece, RESTORE Skills is mentioned as being used at the Crown Healthcare Group facility in Georgetown, Ohio.

Check out the full story HERE!

Dementia care

Dementia Capable Care enhanced with RESTORE

By Ian Oppel, CCO of RESTORE, occupational therapist, and 20-year Dementia Capable Certified Therapist

While residents in skilled nursing facilities continue to struggle in the fourth month of this new normal, those with Alzheimer's disease and dementia have the added challenge of communication barriers, decreased engagement, and the struggle to maintain cognitive function now even more. These are people who depend on a familiar routine, secure connections with loved ones, and group activities to slow the progression of a cruel disease. 

In honor of this June's Alzheimer's and Brain Awareness Month, I want to raise awareness of how RESTORE's interactive gaming therapy software is key to supporting long term care's most vulnerable residents.

Those at the highest risk for deterioration of the disease process with COVID-19 are dementia patients.

Individuals with dementia function best with routine. They need the familiarity of a caregiver and a consistent environment. But because of COVID-19, regular routines are completely disrupted. Like everyone in skilled nursing facilities, those with dementia are spending most of the day in their rooms, often alone and isolated. They aren't able to socialize in group activities and with loved ones, which usually keeps them engaged and able to pattern behavior after others. 

The goal when working with individuals living with Alzheimer's and dementia is to promote their best ability to function to slow or delay the deterioration of a progressive disease. It starts with gaining agreement, followed by making changes to the environment, activity, and/or care partner approach. After working with this population, I know firsthand this takes time and patience because helping residents with Alzheimer's can be so much faster than supporting them to be independent. It's a good intention to want to jump in and help, but supporting these residents too much can leave them more helpless. This is a challenge always, but no doubt, it's even harder now that facilities are staffing challenged.

This is why I consider RESTORE the perfect medium to slow the progression of memory care patients. I've seen patients find engaging games connected to their life history, interests, and abilities. The games support cognitive and behavioral skills, and of course, physical skills. 

Take the WWII pilot I met at our client's facility before COVID-19 hit. He didn't want to work on the motion of lifting his arm to reach for a cone; his therapist was extending in front of him. When I learned that he was a pilot in World War II, I offered to show him our Take Flight game. He ended up getting really engaged and even told me the highlight of his life was meeting General Patton. By the end of our session, he had held his arm and sustained action several times for over two-minute intervals, something that's hard even for me but necessary for completing activities of daily living. And this is just one example of so many.

I'm seeing therapists and even activities staff customize RESTORE to support patients' cognitive and physical abilities, as well as their interests, preferences, habits, tendencies, professions, and family history. Players can golf, pull a slot machine lever, ski in a race, or fly a plane. RESTORE's 30+ games keep players engaged, as well as help with issues such as attention span, concentration, problem-solving, decision-making, and sequencing. Every game exercises cognitive functioning, helping patients with dementia to maintain attention, concentrate, and tap into procedural, working, and long term memory centers. 

Add to this personalization feature the fact that RESTORE is portable and works on any device with a webcam. It's easy to set up and allows every staff member to support skill-building therapy. It's one thing to bring a dementia patient an iPad to play a sensory game or call a family member, but how much more impactful is software that lets patients actively play without handling a device, get immersed in the activity, and invite loved ones to participate virtually?

Connect to family and friends

Just as COVID-19 hit, we added a feature to invite loved ones to join therapy sessions virtually. Having family interaction takes engagement to a whole different level. This is something that we just really haven't ever had the ability to do as therapists. It's incredible to share active treatment sessions with family members who can offer support, encouragement, and help build trust.

While family members are not able to come to the facilities these days, RESTORE can connect family members from where they are and bring them into the room virtually. Once you gain a patient's trust, now they can play RESTORE and have their family members come up on the screen and be able to interact. 

If the family video is too distracting, we can always hide their video, and players can continue with just their loved one's voices. 

I hear clients' stories every day of how RESTORE is keeping residents happy, active, and engaged during this new normal. It's keeping them connected to their families and able to do meaningful therapy work together with their loved ones' support.  And for Alzheimer's and dementia patients, who are the most at risk right now, RESTORE is helping to slow down deterioration even amid the COVID-19 pandemic.

video communication

RESTORE helps facilities enhance the new video communication needs and laws

As New York State moves to require all nursing homes to provide no-cost access to teleconferencing services, we at RESTORE Skills are seeing just how auspicious a time it is for skilled nursing facilities to adopt the best of technology.

New York announced on Monday of this week that the state would require long-term care facilities to implement a set of permanent legal updates to its nursing home laws within 90 days. Facilities will need to develop a pandemic preparation plan that must be updated annually, which includes a specific initiative to update families of each facility's status and no-cost access to teleconferencing services to keep in touch with loved ones.

Operators must provide, free of charge, "remote video-conference or equivalent communication methods with family members and guardians," according to the new law, while updating families of infected residents once per day.

Whether states nationwide follow in New York's direction, one thing is clear from our view as a technology company inside this pandemic. Technology in healthcare is here to stay, and those companies that adapt the fastest will be positioned to succeed in the future. 

RESTORE Skills - can help bolster your videoconferencing touchpoints with residents' families while affording residents' valuable skill-building training at the same time.

video communication

This means that instead of keeping up with weekly video chats and care conferences for each resident, families can be invited to join therapy sessions virtually. Everyone benefits from this added touchpoint. Residents get the encouragement they need to show off newly acquired therapy skills. Families get to see their loved ones are being well cared for and meeting new goals. And therapists can customize the experience for each patient by having family input on what most interests the patients. We've created therapy games where everybody wins.

RESTORE's CEO, Eran Arden, has seen firsthand how the therapy games can support skill-building while at the same time, reassuring families that their loved ones are getting the care they need in rehab. "We are seeing facilities turn the videoconferencing touchpoints into an amazing patient-family experience with the bonus of supporting their loved ones in an important skill-building activity. And here to support more facilities to do the same."

RESTORE's platform includes a built-in communication tool that invites families virtually. But it also works with Zoom, Google Meet, or Microsoft Teams. Imagine how much more meaningful it is for families to communicate during therapy than at a predetermined time when perhaps the patient is too tired or isn't up to having a conversation? Using RESTORE therapy games as a communication tool makes it more like the patient's family is right in the room there with them.

What the future for skilled nursing looks like after the pandemic is yet to be seen. But one thing is for sure. Technology in healthcare will be part of the solution.

Challenges and wins for skilled nursing therapy during COVID-19

Four leaders in the skilled nursing therapy space gathered last week to discuss the state of therapy during COVID-19. They shared challenges and even some wins that have occurred over the past three months in this new normal for long-term care facilities.

Featured panelists were Andrea Gale, VP of case management, Marquis Health Services; Michael Sciacca, CEO, Zimmet Healthcare; and Ian Oppel, OTR, CCO, RESTORE Skills; and Aaryn Crosby, CEO, Adaptive Rehab. Monitoring the discussion was RESTORE Skills CEO Eran Arden.

Highlights of the discussion included the following. Click here to watch the full webinar video. Click here to find out about our COVID-19 special for a better therapy solution during COVID-19.

The challenges for therapy in skilled nursing facilities are many. 

Among those challenges the panelists defined are the following: 

 

Andrea: Helping residents stay connected to loved ones

Mike: The skilled nursing facility industry is lean in a normal time. There's not a lot of redundancy, and the resilience of these organizations has been challenged now that a pandemic has been brought upon them.

Aaryn: Finding ways to address staffing issues and adjust workflow to accommodate for social distancing is a challenge. We’re having to find ways to figure out how to provide quality functional treatment in people's rooms in a way that's portable.

Ian: There are 2.4 million people in long-term care facilities. We have been entrusted with a great responsibility and an escalated need for transparency and accountability beyond what we have previously known.

Andrea: We're seeing an increase in depression and other comorbidities among long-term care patients. Short-term patients are worried about being in the nursing home and not having a family member to sit by their side and advocate for them.

 

What therapy looks like in skilled nursing facilities during COVID-19 

While challenges may seem insurmountable, skilled nursing facilities across the country continue to provide excellent care, and even in some cases, are improving aspects of that care in creative, new ways. Our panelists discuss what they're seeing on the ground in facilities and with patients.

 

Aaryn: In some ways, we are providing a higher quality of treatment during this pandemic. We’re using RESTORE Skills to provide therapy because it's portable and we can roll it down the hallway to bring it into patient rooms. We get them out of bed to do therapeutic activities right there in their rooms. We can connect them with loved ones and everyone feels better knowing their loved ones are okay.

 

Ian: There is truly no team better suited to mitigate the physical, cognitive, and psychosocial risks of isolation than the rehabilitation team. Therapists can add immense value in this new normal, but it is essential they are afforded the time, tools, training, and support. In return, therapists have to be open to changes in the current care delivery model. Staggering schedules to have an extended presence beyond typical 7am-5pm windows with the majority of service between 9-3, lessening resistance to change and ensuring that therapy sessions demonstrate resourcefulness, meaning, engagement, and as much as possible, fun. As therapists, we have a responsibility to connect families and friends of loved ones with video chat to build trust through transparency, allow for encouragement, and provide an opportunity for patient/family education/training. 

 

Andrea: During COVID we’re using laptops in the rooms as well as and using RESTORE Skills in a streaming mode so we can do group exercise and residents feel like they’re with a team. We even have a leader board.

Covid-19’s lasting impact on the future of SNF therapy 

Panelists also discussed how meeting therapy needs during COVID-19 may change the industry permanently. And many of these outcomes look to be positive.

 

Mike: Our goal is to get patients active. Before COVID and PDPM, we were tied to therapy minutes and a whole generation of therapists are used to working like that. PDPM gives us all the flexibility to be creative. The pandemic exacerbates this need so that by necessity we have to be creative.

 

Ian: It's becoming more about the goal and less about the role. There is a clear shift taking place from a focus on individual competence and isolated outcomes in therapy to collective competence and optimizing patient-centered outcomes. Therapists are finding new ways to add value by integrating their care approach with activities, nursing, dietary, social services, and others as their presence has increased away from the therapy gym.        

 

Andrea: It’s even more important now to share positive patient outcomes. We need to produce data on what we’re doing to make people feel at ease as possible. We’re now offering live virtual tours and having to be able to explain how skilled nursing therapy, activities, and a monitored diet can support recovery and help patients avoid readmission.

 

Mike: One of the lasting impacts of this will be telehealth therapy and that this has allowed us all to be more creative in how we provide care. There’s been rapid growth in technology to make our work lives more efficient, as well as increase the connection between family and institutions. 

 

Andrea: As tech-savvy as we were, we still saw ways we can improve our use of technology for efficiency and communication. We have more Zoom and Facetime meetings for communication and care conferences with teams. Providers are moving to telemedicine and still continuing with rounds, but they are able to see more patients now that it’s virtual. And we haven’t seen a difference in outcomes, so we’ll continue to see this grow. Rounds with specialists over telemedicine have opened up avenues for multiple parties on team meetings so there’s more collaboration. 

 

How RESTORE helps therapists meet goals

While skilled nursing facilities across the country are focused on protecting residents from Coronavirus, therapists face the added challenge to keep patients progressing in physical, occupational, speech, and cognitive therapy. Nearly 200 rehabilitation companies and skilled nursing facilities across the U.S. are turning to virtual therapy solution RESTORE Skills to keep patients active and engaged in their rooms – all while having fun and staying in touch with loved ones.

RESTORE Skills is an interactive software product for adult rehabilitation patients that uses any webcam-equipped, Wi-Fi-enabled device as a therapy tool in the gym, at the bedside, or at home post-discharge. The virtual gamification tool that ensures skill-building can happen anywhere is a game-changer during this COVID-19 outbreak.

The state of therapy in our new normal

What is the state of therapy today? Join us for a lively discussion on therapy in skilled nursing facilities now that we are four months into our new normal. You’ll hear from leading experts in SNF therapy, who will provide key takeaways you can bring back to your patients to provide improved care, in spite of the new challenges you face with social isolation during COVID-19.

You’ll hear from the following panelists on how COVD-19 will bring changes to therapy:

 

Andrea Gale, VP of case management, Marquis: “The new normal presents an opportunity to redesign our approach to family and caregiver engagement in our residents’ plan of care and overall outcomes.”

Michael Sciacca, COO, Zimmet Healthcare Services Group: “This situation will change the way we operate for good because it will enhance the use of virtual connections for both short and long-term residents.”

Keith Creagh, Director of Rehab, Genesis Rehab Services: “It has been a very challenging time in healthcare with unprecedented changes to the way we all live and operate. Adversity can bring out the best in humanity and lead to innovation. With the right guidance, inspiration, and some help from technology we are more prepared than ever to deliver high-quality patient care no matter the circumstances and barriers to access.”

Ian Oppel, OTR, CCO RESTORE Skills: “In this new normal there is no team better suited to mitigate the physical, cognitive, and psychosocial risks of social isolation than the rehabilitation team. It is essential that they are afforded the times, tools, training, and support to truly put advocacy in action.”  

Aaryn Crosby, COO, Adaptive Rehab: “We need to be able to deliver functional room treatments. Many patients cannot, or are nervous to come down to the gym. Having a truly fun and interactive therapy session in the room versus a standard therapeutic exercise can increase engagement and mental well-being.”

Topics will include: 

  • What is going through the minds of patients (who are very much at risk for social isolation), families, and friends (going into month 4 of no visitation)?
  • Are therapists essential or non-essential, and how are they defining their value?
  • Census and business development significantly impacted by COVID-19 and the lack of non-COVID related procedures?
  • New messaging be to potential patients, families, and referral sources? 
  • Staffing and resource challenges - individual or collaborative approach?
  • How has your use of technology changed in everyday operations? 
  • Regulation changes, including state licensing and telehealth

 

Eran Arden, founder, and CEO of RESTORE-Skills will be moderating the discussion. Eran says, “Now that COVID-19 has changed skilled nursing facilities, we at RESTORE Skills are seeing just how transformative our tool is for providing therapy to seniors now more than ever.” 

We’ll also address how RESTORE supports current therapy challenges:

  • Turn every patient room into a therapy gym with just a laptop and a webcam
  • Employees on every level can become a skill-building superstar. 
  • Connect patients to loved ones by inviting them to therapy sessions with the click of a button
  • Keep seniors busy, active and engaged

Register for the webinar this Wednesday, June 3 at 1PM ET. Can’t join us? Register to watch it on demand from our follow up email.

Improving therapy outcomes especially during COVID-19

I want to share with you positive news. On the frontlines in the battle against COVID-19 and under more public scrutiny than ever, I’m seeing nursing home professionals creatively provide therapy and engagement to patients. Patients are reaching therapy goals even in this new season of social distancing and closed therapy gyms.

How?

Our clients are using gaming software in skilled nursing facilities so that all they need is a laptop to get patients engaged in therapy. They’re reaching higher for a slot machine level or standing up and moving side to side by playing games like Jackpot and Skiing.

  • Patients are so busy playing, they forget they’re in therapy
  • Patients are connecting with loved ones back at home, who join the therapy session right there on the app
  • Facility team members on all levels are stepping in to support therapy goals

Imagine Zoom with a Wii. That’s how I’m seeing seniors reach new goals in therapy and even get discharged home where they continue using the software – even during COVID-19. Especially during COVID-19.

RESTORE Skills is the only therapy software available with no device required outside of a laptop. We are the only player in the market that allows users to take a laptop in a room and reach therapy goals. At a time when nursing homes are even more severely understaffed and patients are isolated in their rooms, RESTORE skills turns every team member into a skill-building superstar – from activities directors, to CNAs and nurses. 

It is our goal to give as many seniors access to this transformative tool as possible.

Because across the country, many nursing home patients are missing this opportunity and most likely missing out on crucial therapy sessions while isolated in their rooms. We are offering our software at an unprecedented low price during COVID-19 so that we can help many skilled nursing facilities continue to provide cutting edge therapy even amidst a pandemic.

Let’s change the trajectory of the story of skilled nursing care in the news right now and fill it with stories of positive outcomes. Because anyone familiar with this industry knows the positive outcomes are typical, even if they’re not the story in the news.